RPG Infinite Space Shooter - Dark Empire and Conspiracy. Dark Sun is a psychedelic RPG space shooter where you cruise through breathtaking stellar clusters, mow down rows of incredible starships, and meet awe inspiring life forms - at the point of a gun. Significant cut scenes and high-end animation created over four years hearkening to the days when arcade games were actually fun. Fast-paced action, addictive alien races, infinite universe, space tunes better than a skydiving high. You play as a deep cover P'rekthr'i [Prek-t-h-ree] operative, a tiger alien, with a wiped memory, and a highly distinguished service record, suddenly thrown to the front lines of the Draconis Constellation. Your mission is to figure out who you are, who's who, and how best to proceed with the objectives of all the secret Orders, shadowy organizations within the Republic... err Empire pursuing their own goals.

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Just published.

Play.google.com

Some screenshots:

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DESCRIPTION
Dark Sun is a psychedelic RPG space shooter where you cruise through breathtaking stellar clusters, mow down rows of incredible starships, and meet awe inspiring life forms - at the point of a gun. Significant cut scenes and high-end animation created over four years hearkening to the days when arcade games were actually fun. Fast-paced action, addictive alien races, infinite universe, space tunes better than a skydiving high.


You play as a deep cover P'rekthr'i [Prek-t-h-ree] operative, a tiger alien, with a wiped memory, and a highly distinguished service record, suddenly thrown to the front lines of the Draconis Constellation. Your mission is to figure out who you are, who's who, and how best to proceed with the objectives of all the secret Orders, shadowy organizations within the Republic... err Empire pursuing their own goals.

This is an introduction to the Dark Sun Universe prior to the release of the first full 3D multi-player map and world, then MMORPG.

Winning the game unlocks a secret code for playable legendary characters, weapons, and spaceships in the planned Dark Sun MMORPG.

Xbox Live and Steam PC Windows 10 versions are coming.

The Story So Far:

“The Republic was ancient and it was vast. The Altaren controlled it, but by the barest of margins, through skilled political cunning. They had few ships, but were highly advanced. They preferred to devote themselves to pure research, especially devastating new weapon technologies, to keep their neighbors properly awed and hence assure their place at the top of the hierarchy.

The Zylons were the most ancient race, fast breeders, and they had the greatest number of ships. They preferred cheap construction and favored victory through overwhelming numbers. A thousand of these would not even scratch the new Altaren vessels, if they chose to test their mettle, which was impossible. The Zylon ships were slow, lumbering sub-light giants, but impressive in their sheer numbers, just the tool to impress lesser primitives, Emperor Darkclaw thought, as he pondered his choices over what to do about the Republic's oldest predicament.

The Republic was so old, it was fast running out of resources. The planets had been mined out long ago, almost to the point of depletion, then the asteroid belts, nebulas, and finally the distant Ooort Clouds of every solar system. The Republic was in danger of implosion. Soon, the alliance which has lasted for centuries would crumble as the races were forced to battle each other over the scraps that remained in their constellation, the resources they had already devoted to the development of their worlds and fleets.

That would be a tremendous waste. If not implosion, then the Republic had to expand, which was no easy task as the Empire… err the Republic was hundreds of light years removed from other nearby groups of stars. The closest were Alpha Andromeda and Epsilon Draconis, none of which the other races could reach on their own.

The Altaren were a patient race and they waited until their neighbors came to them, forced by strife and internal conflict, to petition their technologically superior overlords for a bold new plan of expansion. So Emperor Darkclaw, Ruler of the Altaren, dispatched probes into the nearest two constellations.

They had Thorium cells, which could replenish themselves; hence, they did not have to make stops in asteroids patches and nebula wisps, which were nearly non-existent as far as the Altaren could tell in the vast expenses between the constellations. This made their neighbors all the more indebted to them.

In Alpha Andromeda, the probes found vast numbers of worlds with nearly no civilization, which was precisely what the other races were looking for. But Emperor Darkclaw was far more intrigued by distant indications of advanced civilization in the Epsilon Draconis Constellation. The probes could have pushed much further and performed detailed scans, as they had unlimited range, but Darkclaw would have none of it. He did not want to tip the new races to their plans nor the presence of highly sophisticated probes, which seemingly sprung out of nowhere, with no bases or colonies to support them. They had cloaking devices and could theoretically remain shielded and invisible, but there was always the chance that a more technologically advanced race would detect them.

And that was exactly what Darkclaw hoped for. That they would finally find a race more technologically advanced than themselves, which would put an end to the Republic’s peaceful plans of colonization and turn their migration into an outright invasion. New worlds and resources were fine, which was only what the others wanted, but the Altaren craved new technologies.

And nothing new had come out of their dominion, not since the time of the Great Wars, now shrouded forever in legend and mystery, long before the Old Republic was forged. It was true the Altaren had hanging gardens, atmospheric terraforming, and advanced soil enrichment, which turned even their most inhospitable worlds into virtual paradises, but no new weapon technologies. There were no immediate threats; hence, the scientists focused on inventing new planetary sciences which could wring ever more resources out of their existing worlds. Every inch of the sky on Altaren planets was covered with floating cities, the landscape dotted with vast towers that reached for miles into the sky, even the insides of each planet were hollow and mined out to the core like husks of rotting apples.

Emperor Darkclaw once even tried to force his scientists to create new weapons. He created a new edict which promoted anyone for the invention of a new weapon or even the improvement of the existing arsenal, by allowing them to move from the underground catacombs to the floating cities above. He got nowhere. Either the Altaren spark of ingenuity was gone forever or the Altaren Empire (now part of the Republic) needed an external impetus to force it once again to think about its own survival.

And war would come either from their neighbors or other races who faced similar problems in other constellations. War with the existing members of the Republic would be short and pointless. New colonies were simply not worth the effort as they were largely barren and it would take centuries for the resources of the existing Zylon fleets (and other neighbors) to be converted into useful Altaren vessels. No, expansion was far easier and more profitable.

The Zylons felt it was a great honor that they were selected as emissaries of the Old Republic into Epsilon Draconis. They assembled a vast fleet of 32,192 vessels – bombers, destroyers, and colony ships – to greet anything that might await them. The Altaren only sent a handful of tiny fuel transports, equipped with Thorium cells. The Zylons marveled how such tiny ships could provide a seemingly inexhaustible supply of fuel for their huge armada. They guarded them jealously, like jewels in a cheap bracelet, knowing they were their only lifeline back home should they meet an implacable foe.

The other races were angered by the Altaren choice. Zylon ships were slow and primitive. It would take them generations, if ever, before they could establish a safe beachhead in the new constellation and they could follow. That they chafed under Altaren rule was an understatement.

There were risks in letting the Zylons be the vanguard of the New Republic, Darkclaw knew. With their superior breeding abilities, they could quickly dominate a large portion of the quadrant, perhaps even upset the delicate balance of power that allowed the Altaren to rule the Old Republic. But Darkclaw felt it was wise not to show his strongest cards first. Let their enemies think them weak and unsophisticated.

And there would be enemies. Ostensibly, the Armada's mandate was simple: colonize any uninhabited worlds if there was no opposition and establish peaceful relations with the other inhabitants. But who would not oppose such a large incursion onto worlds they always thought would be their own?

If war broke out, it was prudent to let the Zylons bear the brunt of the casualties. That would increase the Altaren’ influence back home. In the meantime, the Altaren scientists could study their enemy’s weapons, and work on effective means of countering them. Perhaps that would finally wake them from their technological slumber. In any case, Darkclaw had a cloaked secret weapon in tow with the Zylon fleet, an Inter-Constellation Stargate which would allow them to follow soon afterwards if the Zylons were successful. And there were rumors the Shadow order sent trans-dimensional vessels. Those were Darkclaw’s thoughts when he received word that the Zylon ships entered Epsilon Draconis, and he decided to dispatch his secret agent.”

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Dark Sun
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Android
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gawolf
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