Concrete Jungle is a new take on the city building game that swaps micro management for deck-building and extra servings of strategy!
Concrete Jungle will be released TODAY at 8pm GMT / 12pm PDT! Here's the launch trailer for the game. Thanks for your support during the project!
Mark your calendars! Concrete Jungle will be released September 23rd!
Finally an update! I've been working hard bug fixing and polishing the game, and introduced a water tile into the game.
This week I reveal the final playable character for the game and share some details on how I'm polishing up the game.
Another week, another update! This week the 7th playable character is revealing- ruthless ice queen/business mogul Miranda Lynch.
This week I've begun the sound effects overhaul for the game, and added a new character- the ass-kicking industrialist Marina.
This week there's another new character revealed - a French conservationist/programmer. Some cool new buildings too!
This week there's another new playable character- Horrace, and some new buildings!
This week it's all about farms and rural buildings- with the introduction of Giles the punk-loving, cider drinking farmer character!
This week it's about trains. What City game is complete without trains? I've spent all week implementing a new elevated train system for Concrete Jungle.
Another smaller update- it's back to buildings again this week with some new theme-park related additions including a Ferris Wheel!
This week: Building names are in! Also the versus mode AI demolished me after 2 weeks of focusing on building the menus!
This week is all about the new menu UI! Also, you get to meet the mayor- Rick Selfridge.
A quick update which shows off some recent screenshots of the game in action! Some new graphical additions really help to bring the game alive.
This week I return from a successful showing of the game at EGX rezzed with a bunch of new ideas!
Another big update this week. Progress on the latest build for EGX Rezzed, including the first iteration of the versus mode AI, UI tweaks and the first...
GDC, Rezzed and the usual progress report. Busy busy busy!
A big update this week! I detail the myriad of changes to the card purchasing system as well as what you can expect from the playable characters in terms...
This week I've been busy working on the AI. Not too busy to make a cool military base though!
I can finally talk about some of the key gameplay changes since the preview version! This week I share some of the progress on refining the residential...
Following a productive week for development, I talk about the recent gameplay tweaks and hit the 100 building milestone! Yay!
A small update this week- some new buildings of course!
A small update this week- there's some more new buildings and a small update on changes to the deck building.
This week I talk a bit about how the versus mode works, my plans for the month and some small tweaks to the scoring system.
The latest news on development. This week it's about progress with the versus mode- very exciting!
A weekly update showing off the latest news and new buildings for the game.
The latest buildings for the game. Some neo-classical architectural stylings!
The Kickstarter campaign is almost over! Thank you to all involved!
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