Ciel Fledge is a game about raising your (adopted) daughter in a dying world. You are responsible for raising her over the span of 10 years. What she becomes entirely depends on how you raise and guide her. Will she be humanities savior? The villain that ends humanity? Perhaps it would be better for her to lead a normal life, oblivious of the dire situation the world is in...
In this devlog entry, we talk about writing NPC characters story and a glimpse on graphics for battle technique and exploration stage of the game.
[ciel devlog #27] npc characters development, battle technique, and exploration
This 24th Devlog details various things that have not been explained since the alpha 0.4 demo, from damage numbers, new indicators, and a brand new mechanic...
[ciel devlog #24] traits with a grain of holidays
The 26th Devlog details the progress of the story implementation and many things. The progress includes Voice Acting progress and new Backgrounds.
[ciel devlog #26] main story and voice acting progress
In this 25th devlog entry, we talked about what happened on the development side during the month of the kickstarter campaign for Ciel Fledge and the...
[ciel devlog #25] back to devlog
The remaking of cutscene backgrounds and implementation of calendar system.
[ciel devlog #23] backgrounds & calendars
In this 22nd entry of the devlog and the last entry in 2017, we talk about the background graphics overhaul for Ciel Fledge.
[ciel devlog #22] background graphics overhaul
In this 21th entry of development log, we talk about development for chapter 2 and 3 of the game
[ciel devlog #21] chapter 2 & 3 content development
In this 20th entry of Ciel Fledge devlog, we talk about refining the schedule interface by giving new sort system and a new Social tab.
[ciel devlog #20] refining the schedule sort system
In this 19th entry of Ciel Fledge devlog, we talk about the help content in the game and more visual variaties for the battle minigames.
[ciel devlog #19] more activities “battle mini-games” variation
Ciel Fledge Alpha build demo can now be downloaded at our page files section.
ciel fledge demo is now out
In this Ciel Fledge devlog 17th entry, we talk about adding improvements to the game such as schedule save slots. Also some announcement about the game.
[ciel devlog #17] adding schedule save slots and an announcement
In this 16th devlog entry we talk about extensive playtesting of the game and to improve it from the feedbacks received.
[ciel devlog #16] playtesting and improvement
In this 15th entry of the devlog, our composer continue talking about music of Ciel Fledge, particularly its various battle themes.
[ciel devlog #15] music of ciel part 3
In this devlog we talk about our experience attending Game Prime 2017 and showcasing our game in development, Ciel Fledge.
[ciel devlog #14]ciel fledge at game prime 2017
In this 13th entry of Ciel Fledge devlog, our lead programmer talked about adding more conveniences in the game and gamepad support for more choice in...
[ciel devlog #13] adding more conveniences and gamepad support
The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.
[ciel devlog #12] music of ciel part 2
In this 11th entry on Ciel Fledge devlog series, our programmer talked about the recent UI change from the designer that surprised him.
[ciel devlog #11] ui change… wait, now?
We are talking about making the minimum viable product on our game. How the game should be fun enough to play with bare minimum gameplay element.
[ciel devlog #10] road to minimum viable product
Our programmer explain the sum of his work for the last few weeks, creating intro scene and in-game tutorials.
[ciel devlog #09] content genesis
In this devlog we talk about the current progress on the game and how close we are on closing its core gameplay loop.
[ciel devlog #08] closing the gameplay loop
In this devlog our programmer talk about tackling the issues of building the user interface and its complexity.
[ciel devlog #07]the importance and complexity of user interfaces
Here we talk about some of the progress we have made in the previous week. Mainly implementing dynamic cam on the home screen and further polishing of...
[mini update #04] dynamic home camera and polishing schedule menu
A rather short log report from our lead programmer, not really a reading material but a glimpse on what we have been doing the past few weeks on the programming...
[ciel devlog #06] holy sword excalibur - slice system up edition
This update is the continuation of the previous mini update where we talk about designing NPC portraits gesture and poses and its implementation in-game.
[mini update #03] various npc poses and gestures in dialogue mode
On this 5th devlog of Ciel Fledge, Our composer talk about the inspiration for Ciel Fledge music and its composition process.
[ciel devlog #05] the music of ciel
Designing one of many Ciel Fledge characters and their various body gesture.
[mini update #02] npc character: vivi
Here we talk about designing shop menu and other aspect of the game interface.
ciel fledge devlog #4: building shop menu and interfaces
Design and visual for shopping system to buy/sell items and equipments in Ciel Fledge
[mini update #01] designing shopping system
Introduction of our new programmer and technical stuff he is currently doing for the game.
ciel fledge devlog #3: new programmer
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