In this first Art Assets overview we are showing you some assets Marco created in the last week. Textures and models are constantly WIP but they already show what artistic choices we made.
All objects in the scene share the same texture atlas (a big 2048x2048 texture on iPad and 4096x4096 on desktop), have a very low polycount and are organized in a way to be reusable and as foundation of larger and more complex props.
If you like to have more information about UV management, texturing, modeling or other tips please leave a comment and follow our devblog!
wow impresive!