You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good! Robotic Rebellion is a game set in the times of the American Civil War.
After about 2 DAYS of this map compiling (Thanks to a power outage) We finally get to see what we have done of the time mechanic.
It is not completely done yet, but it mainly controls the lighting of the maps, along with the spawn rate of the robots.
cool, but if you're showing off a time/lighting feature wouldnt a video be better?
it is not completely done yet, it just jumps.
the timer is broken as well, it goes through one circulation, then stops.
time_rotation.think = time_rotation + 0.01;
time_rotation.next_think = time + 0.01;
if time_rotation > 23
{
time. rotation == 0
};
something like that? im a bit rusty on my qc as of lately. but it should be similar.
Ah, it's going to be a lot more complicated than that... heh =P thanks for sharing though!
well yeah, but that "should" make a simple timer.