This version of The Battle for Wesnoth makes some changes to the campaigns, fixes some bugs and does a lot of improvements.
* campaigns
* Eastern Invasion:
* replaced unit "Lord" by "General" (#6132)
* The South Guard :
* fixed a few broken image paths
* scenario 2 :
* made the enemy leader water-phobic, so he won't charge fishes
* moved away a footpad so he won't steal the keep at turn #1
* Jarek no longer acts loyally (#6408)
* Heir to the Throne
* fixed fire sword that can't be picked up (#6234)
* increased income for Snow Plains enemy
* removed obsolete maps
* Dwarven Doors balancing tweak: AI gets more income, less gold
* Home of the North Elves: only need to resist one turn, not all turns
* Under the Burning Suns:
* scenario 3: Undead leaders can't move on "very hard" difficulty
* The Rise of Wesnoth
* fixed several more portrait issues
* standardized "speaker" usage in messages
* removed recall of knights in underground scenarios
* added hero icon to Lt Aethyr in Clearwater Port
* fixed missing galleon images
* fixed missing story image in Rough Landing
* fixed missing music in the last scenario
* graphics
* new attack icons: Dragonstaff, Drake Flaming Claws, Faerie Fire, Human
Fist, Scimitar, Whip
* language and i18n:
* updated translations: British English, Catalan, Czech, Dutch, Esperanto,
Finnish, French, German, Hungarian, Italian, Japanese, Latin, Norwegian,
Polish, Portuguese (Brazil), Russian, Slovak, Slovenian, Spanish, Swedish
* updated man pages: Swedish, German
* updated manual: Italian
* multiplayer maps:
* revised multiplayer maps: Amohsad Caldera, Blitz, Caves of the Basilisk, Charge,
Den of Onis, Hamlets, 4p Moritori, Merkwuerdigliebe, Silverhead Crossing
* music & sound
* new or improved sounds: elf hit, yeti hit & die, magic missiles, poison,
stoned, gryphon hit & die & shriek, orc hit & die, small orc hit & die
* engine changes
* added support for proper healing animations
* team colouring now applied correctly everywhere, such as in recruit dialogs
* new (optional) image path syntax to allow team colouring of images
anywhere, for example in campaign icons
* AmigaOS4 support (patch #564)
* user interface
* disable inactive sliders instead of hiding them
* sliders can be adjusted with keyboard left and right
* improved the parsing speed of the help dialog