Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
Here are four hideout variations for the worldmap. A regular hideout and then the ones occupied by Orcs, Bandits and Undead for comparison
Just wanted to suggest after watching part 2 vid, that if it was possible to see who is in hideout(or cave or whatever), some option to attack directly, encircle, wait(for what happens), scout and leave
Like skill checks for leaders or something
Adding more options to the combat engage screen is definitely on our list. I just cant tell you when we will get around to implement it!