The A.Typical RPG features everyday situations, tactical RPG gameplay, cartoony hand drawn art, branching storyline and a sense of humor in a strange town called whatever-this-place-is-ville. The game is based on the lives of a bunch of friends as they trudge through a college semester, with everyone in the town – ranging from bullies to real estate agents out to get them. Will they be able to survive?
Our story driven RPG set in ancient India in the midst of an uprising is about to end!
final 20 hours of the unrest kickstarter!
Brawl or Bluff your way through the mini demo of Will Fight for Food!
mini demo released!
Year in Review Quarter 01 January through till March 2011.
ioty year in review 2011 quarter 01
FAQ time! We answer some questions people have been asking of us. And we invite you to ask more!
the a.typical rpg launch faq
It's done! It's finally released! And there are lots of genuinely legitimate reasons you should buy it!
the a.typical rpg is released!
New demo released, new release date announced, and this time the demo is for Linux as well! Aaand we have sweet screenshots as well!
the a.typical rpg demo saga released!
We begin pre-orders on Desura! The game has 2 flavors - The Normal Edition, and The Extra Cheese with Lighting Bolts Edition!
pre-order the a.typical rpg on desura!
Download the first part of the epic Demo Saga of the A.Typical RPG!
the demo saga – part 1 released!
We launch the gameplay trailer of the A.Typical RPG, and our new website! And we also talk release dates.
gameplay trailer and website launch!
The team has a name now - Pyrodactyl games. We need website and graphic designers!
call for graphic and website designers!
Sometimes in life, things get so heated up that conversations are of no use. Sometimes, intelligent debate has to give way to something more primal. Sometimes...
another new gameplay element!
I talk about release dates, and have a nice chat with the nice chat system in the game.
how to talk to people–and release date!
I demonstrate a very small section of the A.Typical RPG, along with the music that our awesome musician Jesse Gunn has composed for it. Vote for us in...
it's such a mess!
The final make something A.Typical is typically late, and features audio news! Vote for us in the IOTY!
make something a.typical, part 3
My time to post something here. Arvind wanted a graphics-related article out of me, so I´ll empty my heart here then. Graphics, Photoshop, colours and...
make something a.typical, part 2
I discuss a new in-game scenario, announce our new musician and remind you to vote for us in the Indie of the Year awards!
make something a.typical, part 1
We talk battle systems, a new level, and WE NEED AN AUDIO DESIGNER.
need a musician here! and updates!
Just as you were wondering how you managed the whole 50 days without any ramblings about art, code and memory leaks, here is Major Update, along with...
major update! (and colonel feature)
I talk about the scripting system, and there's some art to show.
scripting system!
Happy, wholesome news about programming, the world map and our project in general. Also, something for you to guess.
a legit update – world map, yo
A Fancy dual article! Leon_Kilean babbles on about the visual changes and what he´s gonna do, and then Arvind throws his thoughts on the coding ´n game...
cute images and awesome code included.
I introduce our new artist - Henri, whom you may recognize from the excellent Flesh mod and the promising Visage mod. He has some new concepts to offer...
concepts by our awesome new artist!
Details about the A.Typical battle system. The battle system features location-aware actions, and is versatile enough to be used in various in-game situations...
the a.typical battle system explained
I talk a bit about the battle system of the A.Typical RPG - specifically the "turn based" part of the battle system.
a football match in an rpg - really?
A bit about the origins of the A.Typical RPG and my plans for the game. And some other random stuff. Feedback is welcome!
about the a.typical rpg
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