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At the moment, the game features 3 short stages, showcasing the mechanics of the game. They include:

Heavy Field of View emphasis: the enemies not within your visual cone, or behind obstacles, are invisible to the player.
Ricochet and shooting through boxes: More than a visual effect, ricochet makes it easier to hit enemies near walls, while a well placed burst through boxes can eliminate an opponent behind them.
3 weapons: a pistol, machine gun, and shotgun, a mainstay in any marine's arsenal, each with their own strengths and weaknesses.
Shield: player can utilize tactical energy shield, protecting himself from bullets coming from straight in front. Needs battery to operate, recharges when hit. Still a work in progress, the goal is to provide a versatile tool for melee combat and protection, with effective use being rewarded with prolonged duration of the battery.

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Army of One demo

Army of One demo

Demo 2 comments

update #1 This update focused on adding additional stages, ricochet mechanic, an additional weapon (shotgun), AI improvements, GUI improvements, help...

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