Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles
We've done 3 more UI Variations, one for ground vehicles, and one for Structures, as well as a marker that will indicate a unit's position if it's only seen on sensors, but is not in visual range.
Nice. :D
are we going to be able to capture other units with a boarding party or something?
and are we also getting structures around the map that will provide bonuses like a super artillery installation that will attack anything within it's max range or a factory that can produce unique units that can't normally be built by either side?
and maybe bunkers for infantry that have special weapons like heavy machine guns or a auto cannon or a small cannon?
Capturing is a definite yes.
Tech structures are a probable yes, and some structures can only be built on specific islands, usually only one or two of those exist on a map, such as large airfields, refineries, high tech labs which unlock Epic units, superweapons, etc.
There won't be any infantry, but we'll have artillery bunkers, like those on the Atlantikwall and the Siegfried Line, as well as less reinforced defenses.
im happy to see all that and i hope infantry will become a thing in the future somehow.. maybe a mod or something...