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A 2D topdown rogue like wherein the main character must fight through multiple stages, filled with enemies and unique bosses, while casting abilities powered by unique runes and upgrading + purchasing new abilities along the way.

Post news Report RSS Devlog - 11/20/2023

Archeress Arcana Update: What's New, What's the Motivation, and What's Next

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What’s New?
This week in "Archeress Arcana," we've made several exciting updates and additions! Here’s a quick rundown:

Improved Death Screen: Now more informative and visually appealing.
Enemy Coin Drops: Enemies now drop coins upon defeat.
Enemy Health Bars: Added health bars for enemies to enhance combat strategy.
Custom Cursor: A new, themed cursor for better in-game immersion.
Completed Procedural Levels: Fully implemented and refined our procedural level generation.
Minimap: Added a minimap for easier navigation.
New Ability: Introduced a new ability to expand the gameplay experience.
Fixed Bow Animation: Enhanced and smoothed the bow animation for a more fluid combat feel.
Multiple Small Fixes: Addressed various bugs and other game components to improve overall game stability and performance.

What’s the Motivation?
These changes were primarily driven by feedback from our recent playtesting sessions. We realized that to elevate the player's experience, certain elements needed refinement. The improved death screen and enemy health bars make the game more user-friendly and strategically engaging. The custom cursor and procedural levels were about enhancing immersion and replayability. Introducing a new ability and fixing the bow animation were crucial for ensuring a diverse and satisfying combat experience. And of course, bug fixes are always a part of maintaining a polished and enjoyable game.

What’s Next?
Looking ahead, we have some key updates planned:

Unified Inventory System: We'll be merging the inventory and rune inventories into a single, more accessible in-game menu.
Shop Feature: Each level will begin with a shop where players can spend the coins they've collected from enemies.
Locked Start and End Areas: To enhance the game's structure, we'll be locking the start and end areas of each level.
Boss Fights: We're excited to introduce a proper boss fight at the end of each level, adding to the game's challenge and excitement.

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