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Another Castle combines classic platforming gameplay with the randomness of a rouguelike. You play as Andy, a kid who's looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty. To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won't get the item, as it's always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game.

Post news Report RSS Version 0.05 is out now with 50% more deadly flames!

I just updated the prototype for Another Castle to include a jetpack, flamethrower, spinning platforms, bouncy mushrooms, lava, and a fire golem.

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This update adds a jetpack that replaces the double jump, a flamethrower, lava in the castle sections, and a fire golem to the game:

Jetpack and flamethrower

The fire golem just walks back and forth right now, but for the next update I'm planning on adding ice and lightning golems that will share randomized attack patterns.

In this update I've also added in spinning platforms and bouncy mushrooms to make the outside section a bit more interesting:

Spinning Platform

Smaller spinning platforms and mushrooms

You can try out the new version at AnotherCastleTheGame.com , and here's a video showing off the current update:


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babeco
babeco - - 157 comments

I love the pixel-3D mix

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