In Ancestory, a 3D, grid-based card game, you play as a mighty shaman who can summon powerful minions and cast mighty spells with a vast selection of cards. You must race to totems spread across the battlefield and fight for control over them in order to possess the golem. In between battles, you can build and customize your deck before challenging your friends in online or local multiplayer.
We have finally released Ancestory alongside a brand new trailer! In this update we also go through some plans for free content coming.
ancestory out on steam!
We have just released an awesome Cinematic Trailer for Ancestory and the actual full game release is now just around the corner!
update #16 - release date announced with a cinematic trailer!
We've hit a new major phase in the development and have just posted a new video to celebrate hitting the Closed Beta phase!
update #15 - with a new trailer, ancestory races to closed beta!
We have prepared you a new video for this update and will take you through our process of designing new levels for Ancestory.
update #14 - new video and in-depth level design!
In this update we take you through the whole process of redesigning all of our cards and how we gathered and addressed crucial feedback.
update #13 - designing new cards for ancestory
We are back with our updates, this time going through our process of redesigning and creating the User Interface.
update #12 - we are alive with a new ui!
Ancestory has been Greenlit is now heading towards a full release on Steam! In this update we also talk about being a part of the Indie Prize at Casual...
update #11 - greenlit and back in business!
In this final update for 2014 we talk about the importance of feedback and how we gather it and react to it.
update #10 - importance of testing & feedback, slush 2014
In this update Joni, our Lead Programmer, introduces himself and talks about how we are creating the game inside Unreal Engine 4 with a mix of Blueprints...
update #9 - working with unreal engine 4 and blueprints
Introducing Oona, our 2D and Concept Artist. She shares the journey so far in creating the characters of Ancestory and her experiences from along the...
update #8 - shaping the characters of ancestory
In this update our Game Designer and Programmer, Lauri, introduces himself and talks about the Design Process and his experience with Unreal Engine 4.
update #7 - design process of ancestory
You can now vote for Ancestory on Steam Greenlight and we've just released our first trailer!
update #6 - greenlight and trailer reveal!
In this update our newest member, Tuukka, introduces himself and talks a bit about creating beautiful environments with Unreal Engine 4. We also show...
update #5 - new team member, creating environments with ue4 and deck builder
For this update we've prepared some gameplay footage from the Alpha version to you, and it's in glorious 60fps!
update #4 - first 60fps gameplay footage!
In this update our Sound Designer, Tero, will give his introduction and insight into the sound development of Ancestory. We'll also share our latest developments...
update #3 - sounds of ancestory
In this update we introduce one of our programmers and he goes through our process of upgrading to latest version of Unreal Engine and the plans we have...
update #2 - should ancestory have an ai?
In this first update we'll finally do some introductions and tell you about upcoming game Ancestory.
update #1 - what is ancestory?
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