“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.
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Ability to change the keys used | Locked | |
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Aug 17 2012 Anchor | ||
Hi, I have an Azerty keyboard (like everybody else in this part of the world) and it is a pain in the a** to use the forced WSAD keys (which should be ZSQD for me). In current form it is just unplayable for me. Regards, |
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Aug 18 2012 Anchor | |
Sorry to hear, but at the moment I don't have any plans to add customizable keys in the near future. It's not a particularly easy thing to do in GameMaker, and while I will probably try to figure something out for it, it's pretty far down on the list of things I still need to do. |
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Aug 18 2012 Anchor | ||
Ohh sad news. Well, hopefully you get to the point where this is the next thing to do in the future. Good luck with the game! Now that I think of it maybe you can foresee 2 sets of keys (QWERTY/AZERTY) that should cover most keyboards. I don't know if it is easier than reconfigurable keys. Edited by: ElberethZ |
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