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Want to make your own mod? These links will help you get started! | Locked | |
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Jul 13 2004 Anchor | ||
Introduction What You Need
A "Software Development Kit" (or SDK for short) contains a set of development tools to help you create that mod you've always been dreaming of. This also usually contains the mapping tools required to edit the levels that you play in. This is what you need in order to modify the source code of the game itself in order to get your weapons/models/coding/etc. working. At the moment, several of the more popular SDK's have been made available to download. Here's a list of some of those games: Half-Life There are plenty of games which require you to purchase the game in order to use their respective SDK. These include Half-Life 2, Unreal Tournament 2004, and Homeworld. Quake and Quake III Arena remain popular today, simply for the fact that they have recently been made open-source. This means that, unlike typical mods, you can make your creations into commercial products that can be sold at a fee for people to play. Those that aren't open-source are illegal to sell for a profit. 3D Modeling Programs
Used by most industry professionals, 3DS MAX is a powerful tool for any of your modelling, animating, and rendering needs. Maya 3D - Alias.com MilkShape 3D Editing Software - Swissquake.ch There are also free modelling programs available online. That doesn't necessarily mean they're bad, but they just don't contain as much features as the paid one, or they have some crits among them, or just aren't as powerful. Turbo Squid GMAX - Turbosquid.com Maya PLE- Usa.autodesk.com Blender 3d - Blender3d.com Softimage|XSI Mod Tool - Softimage.com Animation Programs
A very intuitive and complex animation program that is used by many industry professionals, especially for FMV sequences, MOTIONBUILDER is the best real-time 3D character animation solution on the marke. You can also check the site for Mocap and plugins for video. Lightwave - Newtek.com Most modelling programs also contain their own built-in animator, so if you don't like either of these programs, you can kill two birds with one stone by checking out the programs listed under Modeling Programs. 2D Art & Texture
The industry-standard used by all the pros. A very powerful program used by Web designers, photographers, and video editors. Paint Shop Pro - Corel.com Modeling / Skinning Resources
The brand new network site from the creators of ModDB, AddonDB is your one-stop shop for all of the addons you could ever think of. From character models, weapon models, and maps, to sounds, skins, and tools, this site is the only resource you're ever going to need. FPSBanana - Fpsbanana.com Mapping
The map editor that Valve supplies with Half-Life 1, it's the most used and should be the only used for Half-Life. GTK Radiant - Qeradiant.com Map Compilers
A friendly and intuitive compiling software that is a lot better than Hammer's own. Definitely worth the download if you don't want to worry about crashing or face errors or anything like that. MapFile Backup Compiler - Collective.valve-erc.com Q3Map2 - Shaderlab.com 3D World Studio - Leadwerks.com C++ Compilers
Borland C++ Builder - Borland.com MinGW C++ Compiler (free) - Mingw.org Advertisement / Recruiting
You can basically find a site for any game that can be modded through this network. Join their forums and start pimping your mod, or try to get hosted by one of the most popular sites on the Internet and gain coverage from the widely-read GameSpy front page and newsletter. FileFront Network - Gamefront.com MODSonline.com - Modsonline.com Additional Help
Containing an extensive amount of tutorials covering almost every facet of modding development, the ModDB Tutorial Database is a highly recommended area to begin your search for additional help. And please, if you happen to benefit from these documents, give back to the community by submitting your own to help keep that section of the site growing. 3dBuzz - 3dbuzz.com Frequently Asked Questions about Mod Programming - Planethalflife.com Wavelength: Your Editing Resource - Thewavelength.net Wikipedia - En.wikipedia.org Interlopers.net - Interlopers.net Valve Editing Resource Center (VERC) - Collective.valve-erc.com Valve Developer Wiki - Developer.valvesoftware.com If you guys have any other links you'd like to donate to this section, including special links to tools that aren't found on this guide, please PM me and I'll be sure to add them |
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Jul 13 2004 Anchor | ||
this should be pinned. |
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Jul 13 2004 Anchor | ||
needs much more imo before getting pinned. |
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Jul 13 2004 Anchor | ||
What do you want Altharion? I have a hell of a lot of resources in my favorites folders. I'd be willing to post a lot of different sources. |
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Jul 14 2004 Anchor | ||
you should have more stuff that cover each department. |
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Jul 14 2004 Anchor | ||
I hope you like it now. I added map compilers, 2d art programs, modelling/skinning resources, and a couple animation programs. |
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Jul 14 2004 Anchor | ||
add things that will help you not get flamed by moddb members like recruiting, public relations etc there are alot of other articles/threads about this which has its own unique stuff, maybe you should gather them into your own thread? |
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Jul 14 2004 Anchor | ||
Recruiting and PR, eh? I could just post a hell lot of Half-Life related news/mod chat sites. How about that? Be more specific and I can really get into it I don't want to steal from other threads on the site, since they'd just go to those if they wanted info for it. This is all Half-Life related info, which no other thread really has. |
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Jul 14 2004 Anchor | ||
UPDATE: Added 7, count them 7 Advertising and Help Wanted pages highly recommended by me for all your pimpage needs. |
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Jul 14 2004 Anchor | ||
Definetly deserves a pin. |
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Jul 14 2004 Anchor | ||
Yay! My first ever pin! Thank you azz0r ^^ EDIT: If you guys need anything else added, or have something you want to add to the list that has to do with Half-Life modding, please post them below and I'll update the thread. Soon, this thread will also include Half-Life 2 modding tools for your pleasure - Edited By Karuto On Fri 23rd, Jul 2004 @ 1:55:49pm |
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Dec 10 2004 Anchor | ||
now someone make a thread to stop WHICH CARD SHOULD I GET? |
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Dec 22 2004 Anchor | ||
Alright, I updated the guide to include a few Half-Life 2 tools. I am basically unclear about where to find these tools other than through Steam, so if you guys could help, that'd be great |
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Dec 23 2004 Anchor | ||
i think steam currently only supplier of tools n' stuff for HL2. after all, the game is still 'new'. |
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Dec 23 2004 Anchor | ||
karuto this was a how tomake your own half-life mod thread most of the links you have are planethalflife or for hl2 such as hammer what about Q3Radiant or Worldcraft? and u forgot that Milkshape has an animation system in it and i bet the other ones do too Edited by: embers. |
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Dec 23 2004 Anchor | ||
Ah yes, I forgot about Q3Radiant. Worldcraft, however, was changed into Hammer not too long ago, so that doesn't really apply to this game anymore I'll be sure to add 3 more links to the guide. And the reason most of those links are for Planethalflife is because that site has a lot of great resources, and because I don't have a Favorites list overflowing with different places with more links. If you want to add more, just do it the way I do so I can just copy&paste into the list, and then we'd all be happy Thanks for pointing out the missed ones, however. |
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Dec 23 2004 Anchor | ||
Yeh... how the heck will this help me make a Quake mod I suggest a rename in the spirit of disambiguation |
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Dec 23 2004 Anchor | ||
Who said it would help you make a Quake mod? The first sentence in the entire guide says "Half-Life" in it, not to mention I submitted it as a tutorial for Half-Life and Half-Life 2. Where are you guys getting this? |
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Dec 26 2004 Anchor | ||
It's those French filling their heads with lies!!! Pretty good thread though, Karuto, for some one of your standing. |
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Dec 26 2004 Anchor | ||
The thread's name is misguiding
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Dec 26 2004 Anchor | ||
www.polycount.com is always a good one for resources on basically anything |
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Dec 26 2004 Anchor | ||
Someone of my standing? I don't get it I'm a mod leader, and I have plenty of resources at my disposal, so all I'm doing is sharing the love I think the name is good enough. Not that many things are for Half-Life and Half-Life 2 specifically, so I think it's fine. Although, I admit, I should've put "Want to make your own Half-Life mod? These links will help you get started!" but I thought that'd be a little extensive. lol By the way, Polycount is already up there, under Modelling/Skinning Resources. |
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Jan 15 2005 Anchor | ||
great HL2 mapping tutorials: |
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Jan 22 2005 Anchor | ||
Good Pin, but the title its wrong, of course. |
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Feb 12 2005 Anchor | ||
Yeah, I'd include HL2 somewhere in the title. This isn't a source engine exclusive site remember! |
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