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The Answer is Never! Indie Game (Forums : Development Banter : The Answer is Never! Indie Game) Post Reply
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JamesArndt
JamesArndt James Arndt
Nov 24 2023 Anchor

Follow on Discord -> The Answer Is Never! Discord

The Answer Is Never! -> An indie game that I'm developing in my spare time. Last week I wrapped up a new character concept sheet for Madison Prescot. She is one of the The Answer Is Nevers's antagonists, playing the role of bully. Madison is cruel and mean-spirited person who takes pleasure in humiliating others whenever possible.

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Some time ago we completed the concept art for Gregory. He is the protagonist's father and plays an important role in the story. It's a good feeling to start bringing this world and it's characters to life.

This is a quick capture of the rendering aesthetic currently under development. 95% of the environment is materialized with vertex color and almost no use of 2D texture maps.



If you're interested in following the development of The Answer is Never! on social media, here are a few good spots.

Discord -> Discord.gg
Twitch -> Twitch.tv
Twitter -> Twitter.com
YouTube -> Youtube.com
Reddit -> Reddit.com

I'd been going since 6:30 am putting together the different elements for the website's banner. I found myself gathering various 3D files and rendering them to camera in 3ds Max, i.e. the hands, her head, the skateboard. The rest is illustrated in Photoshop using procedural masks, gradients and various procedural blurs applied to smart objects.

Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on retopologizing the 3D artwork for the game's protagonist.
Live now at Twitch.tv
#indiegameart #theanswerisnever #madewithunity

Don't forget to check out the Discord to follow the game's progress -> Discord.gg

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Join me on YouTube as I work on the art for my indie game, “The Answer Is Never!” Today I’ll be working on the game’s 3D environment assets.
[Livestream] The Answer Is Never! Game Development

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Join me on YouTube as I work on my indie game, “The Answer Is Never!” Today I’m working on partitioning the world into cullable chunks using Unity’s Culling Groups API.
Youtube.com

Edited by: JamesArndt

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