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Space shooter brainstorm session | Locked | |
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Nov 27 2014 Anchor | ||
Introduction Prototyped so far, Intended prototyping: |
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Nov 27 2014 Anchor | ||
Reminds me of the first idea I had when I was creating my game Nirvana: The First Travel. In my case, the whole scene was subject to gravitational shifts, where the direction and the shifting time where completely random (but still multiples of 90°, or things could get crazy). At some point of the development the idea was discarded for that specific game, but who knows, someday I might get back and try it out again. Good to know that there are people still working on gravity-based shooters. Edited by: GGElias |
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Dec 19 2014 Anchor | ||
The snapping system sounds really unique, I haven't played a game where that has successfully added to the gameplay yet |
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