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Revenue Sharing - 3D Anime Fighter (Forums : Recruiting & Resumes : Revenue Sharing - 3D Anime Fighter) Post Reply
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Jan 10 2024 Anchor

First to say what I’m looking for:

2 to 3 concept artists (most notably a character artist and background/landscape artists) so our 3D modelers can flesh out the character designs. I sketched a few characters, but my skills are limited at the moment. So will need help fleshing out the designs. I draw traditionally on paper, have yet to go digital. Am looking for anime style artists to work with, but am open to other styles.
3D modelers (character modeler, stage/map, and props) Always open to creative individuals.
A few animators. What we are mainly looking for besides concept artists to flesh out character movements.
1 or 2 sound designer and effects (sound fx). Those who are good with combat effects.
Team leader; game designer to help manage the team and delegate task. Although having an extra skill would be nice.


We have 3 members as of right now. A 3D modeler, a story writer and myself.


A couple of programmers, scenario writers and 3D modelers.

Now finally the game:

Is anyone interested in working on a 3D Anime Fighter? If so, then here is mostly what you need to know.


Title - The project code name is “North Dragon Fist Tournament” or “NDFT”. It will be a 3D Fighting game with 1-on-1 fights. The main roster of fighters will be 8 max. Since I’m sure balancing too many fighters at once would be a lot of work. But of course a chance of having 1 or 2 unlockable fighters. I do have a name in mind, but that will be revealed for those who are serious.

Setting - Fantasy


Game Engine: Unity 3D

Synopsis - An invitation was sent to individuals to be a part of the “Dragon Fist Tournament”. Looking for strong warriors who can serve under the Great Lee Dragon.

Simple story, yeah I know. I left it that way as it will be more important to build the background story of the fighters themselves, which I have a few in mind and drawn out. I’m no concept artist by no means, so it would be nice to have a character artist who can fully flesh out my drawings for our 3D modeler.


Price - TBD


Paid/Unpaid Work - This is an indie project in where “revenue sharing” is one of the source of compensation. The other is through crowd funding or a publishing partner. Raising funds for further development of the game by officially paying team members who will hopefully be interested in future project developments. Main goal is building a team. As I don't have the funds to pay right now as stated above, wish I did. I'm looking to create jobs if possible and hope you're willing to join.


I have a fighting game mechanic in mind that I want to incorporate to differentiate the title slightly. But will still incorporate mechanics such as stuns, counters, taunts, block and evade to name a few. We can talk more about that. As for fighters, I don’t want to make too many move sets, but enough to reminisce the simplicity of fighting games back in the PS1, Sega, NEOGEO age, but with modern graphics. Heavily influenced by fighting games much like Tekken, Dead Or Alive, Fatal Fury, King Of Fighters.

Here’s the basic of what will be in-game:

8 to 10 fighters, which includes a boss (but not limited too if development progress to the point where we feel confident enough to add a few more)
Roughly 15 move sets per fighter
2 throws per fighter
6 Stage A, 5 Stage B (Total of 11 stages)
3 outfits per fighter


Regarding “Stage A” and “Stage B” term

Each stage has a Stage A and Stage B. With Stage A being the main stage selection. Stage B is part of Stage A but is an extra layer (like what you see in typical fighters like Tekken and Dead or Alive). Fighters can enter Stage B by knocking the opponent into Stage B by falling, throwing, strong offensive attacks and such. However, one stage in mind will be without a Stage B as it will be a big fighting arena itself.


Main Project Focus:

Starting out, we will work on 5 distinct fighters which are stated up above.

Furthermore, develop a friendly UI so players can navigate between menus, fighters, costume sets and stage selection.

We will then seek crowd funding from the likes of Kickstarter or a publishing partner to further pay for development of the game which will go to each team member. The funds will be used to pay for your daily work and any other materials you may need for development. All materials will be yours even after the project. You deserve it after all. We may also seek additional members and also add extra in-game content such as a secret playable fighter or a mini-game of sorts.

Other than that, the main goal is to build a playable build that looks presentable for funding.


Art style is reminiscent of games like Genshin Impact and Persona with cell shaded anime visuals but with a mix of western fantasy. Beautiful female fighters, built upper body male fighters. Every fighter has a varied look about them. There are some character descriptions at the bottom of the page to explain more about the characters personality, story and background. Still being updated of course.

Fighting arenas are mostly square maps with many variations to design. Most keen to temples and such.


I will be one of the few team leads regarding the project. I compose a little music, writer stories, do a little sketch mockups, come up with ideas, game mechanics and will focus on making the game; product fun. Am looking to put together a team. I have a google docs page that goes into furthers detail on the game itself. Including character descriptions, background story, game mechanics and such. If interested, hit me up for further info.

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