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Cowboys & Robots (Forums : Development Banter : Cowboys & Robots) Post Reply
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Oct 24 2023 Anchor

I haven't posted anything in quite sometime, I thought I'd take this time to display my latest work, this is a spin off of AvBot ( a small gamejam I did last year a featuring Bullethell theme), but built around real game elements, it was to be a Towerdefense gamejam entry but due to a loss in my family I had no time to finish it and meet the deadlines. So I'm taking my time on it and creating what I feel is one of the more fun Tower Defense games you could ever hope to play.

I'll do a video sometime this weekend.

car

Introducing what I call a Toonville shader - all in one shader that
handles ssao, edge enhancements, fov, outliner, rim and outline
distortion all in one package. Many many thanks to HavenPhillip|
whom laid the foundation for most of what went into the shader,
it would not had happened without his Blogs and continuous
support on ssao as I slowly but surely grasped shader coding..

ss1

The game is already playable to an extent, I'm starting the optimize
and polish stages, then I want to add some cool UI to it and
create a handful of maps. Should be done before the new year!

I'm also considering placing it on Steam's EA or perhaps itchio's
Refinery, haven't decided yet.

ss2

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