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ProprietaryEXOR Studios' proprietary game engine. X-Morph: Defense is the first game using this engine.
OGS Engine is a GoldSrc game engine reimplementation using only original id Tech 2 (Quake/Quake 2) engine (and its forks) sources with some bits from the id Tech 3 engine and no reverse-engineered code
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EXOR Studios' proprietary game engine. X-Morph: Defense is the first game using this engine.
Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...
Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...
This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely...
An MMO game engine developed by Sony Online Entertainment that has been used for PlanetSide 2 and will be used for the upcoming EverQuest Next.
An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.
Real Virtuality is a computer game engine developed by Bohemia Interactive Studio (BIS), originally called Poseidon. It is used in the video game Operation...
Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning...
Three years after RPG Maker 2000, RPG Maker 2003 came along. This release fixes many of the drawbacks of RPG Maker 2000 and features many completely revamped...