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Gold Source (also known as Gold Src) is a heavily-modified version of the original Quake 1 engine, that powered some of the most critically acclaimed games of it's day:

  • Half-Life
  • Half-Life: Opposing Force
  • Half-Life: Blue Shift
  • Team Fortress Classic
  • Counter-Strike
  • Day of Defeat
  • and many more.

A powerful and versatile engine for it's time, it helped propel modding forward quite a bit with its mod development tools. And even though it's already 10+ years old, it's mod projects are still going strong.

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Next batch of additions to Half-Life Beyond is here!

As this year draws to a close we wanted to take a moment to talk about more of the progress so far so let's take a look at some of it below!

We've expanded the graphical settings menu with more options, such as resolution scale and the option to turn off motion blur. FOV slider has been moved to the gameplay options tab since it is more related to the player's view. The game will now also auto adjust the settings to best suit your current hardware upon launching it for the first time!

GraphicsOptions


We implemented Logo Sprays with the addition of being able to change their color to any color you want rather than just having preset color options, and added a new type of animated sprays: 2 animated sprays are currently available and can be obtained by completing challenges tied to them in the Extras menu! Skin preview recieved a minor visual update aswell.


Various details have also been added or tweaked further, like Suit Modification Station's "flames" effect, and made parts of weapons emit light where it makes sense.

Emit GaussEmit Rocket


Also added a notification to the right side of your screen whenever you complete a challenge, followed by a sound effect that temporarily reduces the volume of the other sound effects


And plenty of QoL improvements like faster to use Suit Mod Stations, oversights fixed and more! and a little Holiday themed extra that will last up until next year. Happy Holidays!

Recruiting

Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!

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Cry of Fear

Cry of Fear

First Person Shooter

You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the...

Post comment Comments  (0 - 10 of 171)
PsyWarVeteran
PsyWarVeteran

A massive improvement compared to the Quake engine it's based on. Easy to use and powerful, if you know what to do, the possibilities are endless.

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mr.buddy
mr.buddy

the perfect engine if you want make a game in 90s style

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Drchoccymilk
Drchoccymilk

hate to be a wanker but i though the engine is based of the quake 2 and some bits of quake 1 as well

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Guest
Guest

No. GoldSrc is a heavily modified Quake 1 engine, and Valve has stated that only about 50 lines of code were taken from the Quake 2 engine.

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Drchoccymilk
Drchoccymilk

Ah ok

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HEVScientist
HEVScientist

The best engine

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ValveFan
ValveFan

THIS ENGINE IS THE BEST EVER

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RoozyDB
RoozyDB

The best engine. Best than the best, forever.

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X2Star
X2Star

for a game engine built in 1998 this is pretty impressive.

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IsomericGamer
IsomericGamer

this engine is awesome possibily better than today's gaming engine's

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