The FlatRedBall Engine is a 2.5D game engine focusing on ease of use and asset management. Development of the FlatRedBall engine began in early 2002, but the Engine was not available for public download until January 17, 2005. Since then, both the community and the engine have grown considerably. Originally, the FlatRedBall Engine was designed for 2D games, and used the 3D technology for simple effects. However, as the engine has grown, its support for 3D has also improved. Basic 3D games can be developed using the FlatRedBall Engine, although most of its functionality is built with the assumption that the game is 2D. FlatRedBall XNA provides more advanced 3D support. Combined with the FlatRedBall Development Kit, the FlatRedBall Engine can be used to rapidly develop any 2D game and some 3D games. The feature set continues to grow, and the developers are very responsive to user suggestions. We are confident that the FlatRedBall Engine is the easiest to use game engine available.
King Randall's Party will soon be slapping down some sick beats and building some rad castles on the Steam store. In celebration of this event, we've...
coming soon to steam!
Most of my videos so far have shown off variations on a defense based around quill throwers. Here is one using some slightly different tactics - a springboard...
gameplay video - new trap styles
Coming down the chute is a new gameplay video showing off some of the new sounds I've put into the game and the new level I've made showing off the Disco...
new gameplay video and alpha
Today is a special day. A WONDERFUL day. Today is my birthd.. no wait, scratch that. Just got a new gameplay video for King Randall's Party here. THAT'S...
new gameplay video and effects
Another week, another bit of dev. I took some video of me testing a new level set in mountainous terrain and I like it quite a bit. This week also included...
new gameplay video, weekly update
Just finished working on Alpha 3! It feels and plays like an actual game, though I still need to add more levels. Come give it a shot and let me know...
alpha 3 ready for download
I'm finally onto content creation; let's get those levels done! Read more after the fold and check out some new media.
onto content creation!
The big thing that has been missing from King Randall’s Party so far has been sound. The videos I’ve published so far have had game music playing...
and on the third year... let there be sound!
So today I got two new videos showing off player traps. MacGuyver style. Bam. Boom. Other sound effects, video time after the break!
cauldrons and springboards
So TWO videos today. A pretty self-explanatory video on grass and shadows, and then a wicked cool visualization of all the work I've done via the code...
grass, shadows, and cool visualizations
So my latest Kickstarter was a success - though one by the skin of my teeth. Man, the skin on my teeth have been getting a real workout this year. So...
kickstarter success! plus a video
King Randall's Party alpha has some pretty cool gameplay, but what it doesn't show is that the game's story also serves as a satire of the current chaos...
king randall's party as satire - like the daily show
A new video showing off some polished effects for the collapsing mechanic. Check out the video after the jump!
collapsing and effects
Showing off a new gameplay video of the King Randall's Party alpha. Check it out!
new gameplay footage!
Want to play a 2D Side Scrolling Fortress Defense game with block building game play? Check out the free alpha!
first alpha release
You like screenshots. I know you do. You DREAM of them. Come inside… I've got plenty. Just don’t tell your parents.
lots of new screenshots
This is my first devlog from my new Surface Pro! I give a very light overview of how pathfinding works in the game, and a few of the problems I faced...
devlog 7 - pathfinding (from my surface pro!)
A new Devlog video showing off ladders! Well, ok, I've shown off ladders before, but only for enemy building and movement.
devlog6 - ladders
A new devlog video showing off how I implemented knockout animations (which are placeholder) and how those knocked out guys may be.... used in the future...
devlog5 - knockout animations and bodies!
A quick devlog showing off enemies digging tunnels and mineshafts in order to reach their goal.
devlog4 - tunnels and mineshafts
A new Devlog showing off how the enemy destroys the environment, as well as some structural collapses. I also go a little into the Construction system...
devlog2 - destroying blocks and collapsing!
I just broke my devlog cherry by showing off how the enemy AI constructs ladders in order to liberate the kingdoms funds for their nefarious purposes...
devlog1 - ladders
King Randall's Party is now under development! (It has been waiting for so long). King Randall's Party is a side-scrolling fortress defense game, where...
king randall's party is under development
Marathon Monk has been released on XBox Live (for XBox360) and on Windows Phone! Make sure to check it out.
game released
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