GameMaker Studio
CommercialGameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the Ubisoft Montréal development team for use in Far Cry 2. A reworked and modified version of the Dunia Engine is used for James Cameron's Avatar: The Game. Assassin's Creed II and Assassin's Creed: Brotherhood also use Far Cry 2's vegetation technology, though they don't use the Dunia Engine itself (instead opting to run on Anvil). Dunia means "world" or "earth" in Arabic, Farsi, Bengali, Hindi, Urdu, Swahili and Malay languages.
The engine you are trying to view is not available on IndieDB. Only engines which have games released on IndieDB are listed. View Dunia on ModDB.
Continue browsing the engine list, to find the profile you are after.
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
M.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...
Anvil (also known by its development name Scimitar) is a game engine created by video game developer Ubisoft for use on Microsoft Windows, PlayStation...
Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...
ENIGMA is a free and open source development environment geared towards game development and compiled for maximum speed!
The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the...
The engine is based on OpenGL. Version 1.5 is better to access some advanced features, but 1.1 should be supported as well. The renderer uses some common...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
TyranoBuilder and its sister tool TyranoScript are part of STRIKEWORKS’ mission to bring the enjoyment of both making and playing visual novels to people...
CopperCube is an editor for creating 3D games and 3D websites, as windows or Mac OS apps, as Flash or WebGL websites, or Android apps.
The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only...
Open source, lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Created by developers, for developers...