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The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

Description

This open-source program is based off the XNA 3.1 starter-kit by Hardworker Game Studios which has been converted to XNA 4.0. This is an updated version of the blood splatter source which comes with an added terrain pipeline and skinned model source.

Preview
XNA 4.0 Basic FPS
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