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The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

Description

This open-source program is based off the XNA 3.1 starter-kit by Hardworker Game Studios which has been converted to XNA 4.0. Like its predecessor, this version comes with a basic rendering system, basic object management, the XNA 4.0 version of the SkinnedModel Library and a Gun-Fire sound effect. This version does not come with the terrain however.

Preview
Blood Splatter Test XNA 4.0
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