New:
o Compatibility patch for Dual Wield - ability casting will not trigger offhand attacks
o Compatibility patch for No Job Authors - works with the Arcane Forge
o Custom Powers will now recognize powers will multiple ability tiers
- Added entry to the def for "cost to level" each ability tier
o Added a template for autocast and AI casting within custom power defs
- Includes advanced and tailorable condition checks
o Added an entry for Abilities to restrict use by equipped weapons
- Can specify weapon defNames, weapon categories (Pistols, Shotguns, Rifles, Bows, MagicalFoci, Unarmed), or Melee and Ranged
o Added the Bows and Magical Foci weapon categories
o Added a mod extension that can be added to learnable spells/skills to restrict learning the ability by trait(s) (DefModExtension_LearnAbilityRequiredTraits)
RWoM v2.5.3.0 update
New:
o Compatibility patch for Dual Wield - ability casting will not trigger offhand attacks
o Compatibility patch for No Job Authors - works with the Arcane Forge
o Custom Powers will now recognize powers will multiple ability tiers
- Added entry to the def for "cost to level" each ability tier
o Added a template for autocast and AI casting within custom power defs
- Includes advanced and tailorable condition checks
o Added an entry for Abilities to restrict use by equipped weapons
- Can specify weapon defNames, weapon categories (Pistols, Shotguns, Rifles, Bows, MagicalFoci, Unarmed), or Melee and Ranged
o Added the Bows and Magical Foci weapon categories
o Added a mod extension that can be added to learnable spells/skills to restrict learning the ability by trait(s) (DefModExtension_LearnAbilityRequiredTraits)
Tweaks:
o 'RimEffect Weapons and Armor' and 'Cerberus' mod equipment added to Super Soldier weapon defs - courtesy of MoarPye
o Pawns will no longer auto-cast spells when 'Fire at Will' is disabled
o Undead animals will automatically retrain (checks every 100 seconds)
o Mana/Stamina need multiplier can now be set to 0 in the mod options
o Arcane Barrier is now drawn as a material instead of a mote
o Recalculated ranged weapon damage for skills (affects all ranged skills that base damage on the equipped weapon)
- effect of warmup time is reduced
- stopping power and weapon quality are now factored into the calculation
- Sniper skill Headshot skill multiplier increased from 60% -> 90% of weapon damage, max damage cap raised to 100, gains armor penetration equipped weapon
- Ranger skill Arrow Storm 100% -> 60%
- Common skill Tempest Strike 45% -> 40%
o Sniper skill Anti-Armor will now always fires AP rounds and will activate the armor destroying nanites if the target has an overall sharp armor rating greater than 100%
o Fire mage gains a small bonus when using the Ignite cantrip (bigger fires, more heat)
o Ice mage gains a small bonus when using Snap Freeze cantrip (more frostbite, more cold)
o Fire Mage will no longer care that they slept in the heat
o Ice Mage will no longer care that they slept in the cold
o Druids and Rangers will no longer care that they slept outside or on the ground
o Raising undead will clear most hediffs - including bodypart related hediffs such as psylinks and bionics
o Fire Mage "Fireball" and Ice Mage "Snowball" have had their base damage increased ~20%
o Increase cast duration, cooldown, and mana costs for all tiers of lightskip; increased the base about of energy the Refraction wall is allotted by 50%
o A hard cap has been put on the Demon Assault event; overall difficulty has been reduced by 20%
Bug fixes:
o Grapple will dismount a mounted pawn
o Chronomancers will no longer learn "time mark" prior to learning recall
o Custom classes will no longer get 'polymorphed against will' thought when using shapeshift
o Magic Recipes can no longer be replicated at the forge (ruunbled), these are intended to be restricted to the magic circles
o Undead will have Chi Burst and psylink abilities removed when raised
o Fixed a bug where the Demon Assault could attempt an action against a null index
o Fixed a bug with Demon Assault firestorm skyfallers selecting an invalid target