Have you been wanting to create you own levels for Narbacular Drop? This zip contains everything will need to know to get started.
Tool created by Nuclear Monkey Software. Mirrored here for archival purposes. Also includes the updated fgd file created by Steve. It is recommended to use it instead of the original. It also includes the map compiler also created by Steve and the tutorial to get it running.
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Narbacular Drop Level Creation Kit
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APOLOGY
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Sorry the level creating stuff couldn't be more user friendly. We decided to spend more time fixing bugs in the game and less on this small feature.
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WHAT YOU'LL NEED
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You'll need files contained within this zip file:
csg.exe Converts .map files to .cmf files
NarbacularDrop.fgd The Worldcraft object description file and minifaq
narbaculardrop.wad Worldcraft texture set
***.bat A set of simple batch files that make use of csg.exe
***.rmf A set of Worldcraft level files (the ones we made for the game)
You'll need a copy of Worldcraft/Hammer 3.4 (you can find it at http://www.google.com)
You'll need a copy of Narbacular Drop (you can find it at http://www.nuclearmonkeysoftware.com)
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SETTING UP WORLDCRAFT
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Step 1: Install Worldcraft.
Step 2: Under "Options -> Game Configurations -> Game Data files" set it to use NarbacularDrop.fgd.
Step 3: Under "Options -> Textures" set it to use narbaculardrop.wad.
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HOW TO MAKE A LEVEL
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Step 1: Read the comments written in NarbacularDrop.fgd. This is VERY important, even for people experienced with creating levels in Worldcraft.
Step 2: Look at the included .rmf files for examples of how a level is put together.
Step 3: Make your level (making sure that you follow the advice in Step 1).
Step 4: Export your level to a .map file.
Step 5: Convert your level to a .cmf with csg.exe.
Step 6: Make a new folder in the Narbacular Drop Install director called "Levels".
Step 7: Place all your .cmf files in the Levels directory.
NOTE: The first level in your set of levels MUST be called "polishingup.cmf"
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CONTACT
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My name is Jeep and I worked on the level editing, converting, and loading stuff in Narbacular Drop.
My email address is: personguy@gmail.com
If you run into problems or have any questions, feel free to contact me.
BUT:
- Speak English or I won't bother understanding you!
- I realize that some of how I set up the object definitions are stupid, but you'll have to deal with it.
- Narbacular Drop is pretty much done so please don't ask me to add features or fix anything.
- Don't ask me to build a level for you!
- If you want me (or anyone) to test a level you've made post it in the forums at: http://www.nuclearmonkeysoftware.com
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LEGAL STUFF
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All content Copyright DigiPen Institute of Technology 2005.
NUCLEAR MONKEY SOFTWARE is a team of Senior DigiPen students...
Jeep Barnett - Product Manager
Eric Brown - Artist
Paul Graham - Artist
Dave Kircher - Technical Enforcer
Scott Klintsworth - Art Team Lead
Realm Lovejoy - Artist
Garret Rickey - Designer
Kim Swift - Producer
Please visit http://www.nuclearmonkeysoftware.com for lots more cool stuff.
We don't bite... I promise.