A developer and publisher of party based games including Serpent in the Staglands and the upcoming Mechajammer.
Status update on game development / beta testing, some new gifs and info about soundtrack.
spring stuff
Tiles in Copper Dreams are part of the active simulation in and out of combat, and one of the last big systems we needed for the alpha to add to the sandbox...
detonating the room with tile effects
Since the last update we had a slew of life and Copper Dreams upgrades, so we'll get into that in this update. Hannah and Joe sold a house and moved to...
hex-tiles, stackable boxes and gore explosions
Explaining the keyword dialogue system and attempts to give the game the feel of a P&P role-playing game
dialogue vs. player agency
Detailing Copper Dream's ruleset upgrade which includes starting skills, advantages and disadvantages to make for interesting characters to roleplay
ruleset upgrades for a cyberpunk horror future
In this update we wanted to talk about the specifics of sneaking mechanics and what’s involved with the sensory AI features. Along with that, we thought...
stealth and character progression
Unlike most RPGs, Copper Dreams will not feature Hitpoints or any kind of health bar. This article explains how a character's wounds will affect them...
wounds system
We wanted to talk a little bit about events and how they are organized, the branching paths of your syndicate, and the flexibility of dialogue. Branching...
quests and keyword dialogue
We wanted to give a brief demonstration of combat mechanics, as this is a unique system to the CRPG world. We've had some questions on the basics, and...
combat walkthrough
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