Please, Touch The Artwork 2
Point and Click‘Where’s Waldo’ meets James Ensor in this cozy hidden object adventure. Move from painting to painting to help a lost skeleton painter find his...
Before becoming a solo-indie-developer in 2018, Thomas Waterzooi worked on Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as a gameplay & AI developer. He focuses on making accessible games and playful things inspired by art, culture, society and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being absorbed into the story & aesthetics (nowadays often referred to as ‘wholesome’). In the past Thomas did collaborations in the field of serious gaming, AR and VR but ‘Please, Touch The Artwork’ is Thomas’s first full-solo project and has received several awards and international nominations.
‘Where’s Waldo’ meets James Ensor in this cozy hidden object adventure. Move from painting to painting to help a lost skeleton painter find his...
What happens when you DO touch the artwork? Part Zen-puzzle, part narrative-adventure, you'll explore the secret world behind iconic abstract paintings...
This group is founded by Andreas "ruMpel" Rönnberg. We have a really good mind of creating sick mods, like Afraid of Monsters: Director's Cut and Cry...
A developer and publisher of role playing games including Sun Haven.
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
A Filipino IT degree graduate, aspiring game developer, avid gamer of Adventures, RPGs, and Sandboxes, and a Gunpla Builder who loves taking photos with...
A developer and publisher of real time strategy games including Ragtag Crew.
DBolical is a digital media network focused on providing community driven content to a wide audience of gamers and non-gamers alike. DBolical empowers...