A developer and publisher of adventure games including The Godkiller - Chapter 1.
I always get a thrill editing lines from voice actors. I talk about what that's like and share a video of an editing session.
picking billy's best
The curse is also the gift. Some things that indies can do better than the big studios.
the single-brain indie advantage.
My game has a ton of recorded voice in it, some of it contributed by me. Here's the home setup I use to get it done.
my semi-pro recording environment
Midway through the first game in a series, I'm planning out an entire franchise with sequels. I swear I'm not a raving idiot. Hmm, but that's what a raving...
my ridiculous multi-year plan!
Is it possible to have too much visual variety in a game? Yes. Please, let me explain...
lightly furnishing baldface's office
I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game.
building a fast and light puzzle game
Here's what I know about making good scripts for VO actors in games. Hint - you stick to well-known conventions but tweak it a bit.
what do game vo actors need? scripts!
I thought my game trailer was really good. But then I asked people about it...
trailer fail
What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!
the walk-and-talk
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