Monochrome, Inc (formerly Monochrome LLC) is an American video game software development company. Founded by Brian "Tatsur0" Comer (President) and partnered with Alex "Swolfington" Wright (Vice President) are currently developing their Indie Game "Contagion". Contagion is the spiritual successor to the popular HL2 Modificiation Zombie Panic: Source and best fits the Co-op Survival Horror genre. In Contagion you return as both Eugene and Marcus and a whole new cast of characters in an attempt to survive the initial outbreak where Zombies are the real deal and a real threat.
Check out our breakdown of the top indie dev headlines from April to June 2022!
Contagion has received some major updates since late 2019 to early 2022. So here is a quick recap of what we have been up to!
Celebrating the past 20* winners of Mod of the Year!
Greetings and salutations survivors! We’re back again with another monster of an update! (No pun intended) This time around we’ve got major bugs fixed...
Sorry for the delay, but here is what the team has been working on!
Back again for a new dev blog and some sneak peeks.
It's been a very busy week, between getting everything ready to finalize the launch of Update 3, and some of us preparing for Hurricane Florence on the...
Mike went to PAX while Victor went to OIX! More expos to come! Let us know where you'd like to see us!
After all this work put in, we can now start letting survivors break out their VR headsets, and jump in to escape the apocalypse.
Only 3 more weeks to go, we are pumped! More features being finalized, but after EA, more will come!
Unreal has released 4.19 and work is underway to implement into the next build!
We recorded a few things that the team has integrated that will be featured in the game.
New things are coming! Daily streams from Victor and Jason with the latest!
For those that missed the Streams on Twitch, head on down to the links!
Fan submissions on discord! We will post fan made art and music for all to check out!
Check out our new Contagion Game-Mode "Flatline" as well as new characters, weapons, and maps with the new Holiday Theme update!
Contagion has received some major updates to both game and map performance, hundreds of bugs squashed, exploits removed, and additional content and finales...
The much anticipated remake of Zombie Panic: Source's Biotec for Contagion was released today! We also acquired the most popular Workshop map Stone Creek...
Today's update includes some very important additions and tweaks including the much requested Local Co-op Split-Screen support that seems to be a dying...
Is it me or is Friday the 13th a lot more common now than it was 30+ years ago? *Shrugs* To the point! Back in April for our Full Release we held an Official...
Monday Night Indie, Bringing you fresh streams of indie games direct from the developers, giveaways and more!
We've just put out a very important release for us and the modding community with our Contagion SDK authoring tools already out it was time for our Contagion...
This week we look at Freeworlds: Tides of War, Mass Effect Reborn, Life goes on, Contagion, Fairy Empire, Ceres, and Contagion.
Contagion has removed it's training wheels and ditched the safety of "Early Access" and has pushed out a large update hidden away for Full Release!
In today's update Build 4872 we release Barlowe Square "Extraction", additional optimizing, bug fixes, hud updates, and more!
We've finally released Barlowe Square as well as revealing a portion of our overhaul of our UI/HUD and much more!
We know many (not all) of you have waited very patiently for this update and we believe it was well worth it! Because of your patience we made a special...
It is with great pleasure that we can finally and confidently announce our Full Release and depart "Early Access" in today's News Post as well as share...
We're reaching the hilltop and are moving towards a steadier pace of releases... Big releases! This one in particular is one of the major ones for the...
In our latest update we focus on what's been plaguing many a users by fixing and improving our hit boxes and lag compensation making all Player vs Player...
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