The developer of Dungeon Nightmares on PC and mobile and the forthcoming title Ergastulum
Early Access was launched and lots of great feedback from players will decide how the new levels are created.
early access a launch success and next steps
A remastered version of two classic indie horror titles that have plunged gamers into the depths of horror will be released exclusively on the Nintendo...
dungeon nightmares 1+2 collection coming to nintendo switch this fall
A quick run down of putting blood splatter in the game.
the art of blood
What does the Underworld bring to the game and how will it affect your play style
the light & dark world
Many have contacted me in recent times and i wanted to reach out to give an update on my situation
still going strong
How I used particles and shaders to bring the Mothman to life.
bringing the mothman to life
The biggest indie gaming stories for the week of April 6 2018.
this week in indie games: april 6 2018
Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way
porting to xbox one and the things i learned
Added secret passages to the game by creating breakable walls
adding breakable walls to the game with voronoi generation
This is a first for the game where I add an elemental based enemy. This particular one has the ability to throw projectiles.
adding elemental dark magic enemies to the game
A sneak peek at the traps in the game and a final send off to 2017.
bringing traps into the game
Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.
from blender to unity: creating a new exit gateway & xbox controller support
An update on Kickstarter, the Beta, and Beyond and what this means for the future of the game
kickstarter, beta, and beyond
I spent the last month building the house in Blender and and here are the results
building a home in blender and in to unity
After a week or so, the new Vampire creatures are in.
vampires completed and fully implemented
Early work in progress of the creation of the Spider Queen.
creating the spider queen
Giving Life to a Monster by using Inverse Kinematics.
inverse kinematics: how one line of code gave my npc more life
This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...
creating the hub area starting from greybox to game
I have been working on several new features that I wanted to share. These will feature in the final version of the game and will probably be part of the...
latest developments on dungeon nightmares ii
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