Development group based in Tallinn, Estonia. After a past as independent media developers (kinect,leap motion,touch screens, stereoscopics and autostereoscopics) we decided to step into our real passion : games.
As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...
mouse pointer handler system (onpointerenter, onpointerexit) for unity3d ui
Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...
automated neighborhood retrieval and graph navigation in unity3d
The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)
blender workflow tutorial - settlements house asset 1/2 modeling
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