Aesop Games is a cooperatively owned and operated game development studio based in the Pacific Northwest. We produce the Mythic Renaissance game 'Brunelleschi: Age of Architects' and have several other titles in early development. Led by experienced game designer Matthew Mitchum and programming powerhouse Margaret Staples, Aesop games maintains a cutting edge approach to micropayment webgames and educational gaming.
Want to cast spells and train a Warlock army? Better break out the books and research some Magic!
What does a hero have to do to become a notorious bastard in the world of Brunellechi?
Heroes in Brunelleschi can choose to rack up fame or infamy, and compete for most famous or most notorious hero of all time.
A detailed outline of other projects Aesop Games has in the works. Persephone, Cloch and Carrasco.
What can be unlocked in the shortest research chains? Part 2 explores the 4 smallest basic sciences.
Puzzled by or Curious about how research works in Brunelleschi? This post explains the basics of research and how to get started researching stuff.
A quick summary of Brunelleschi's development states on all 3 clients.
Actions have now been made real in the latest mobile update.
Aesop Games goes to DevRel Summit in Seattle with Community Manager Goldmoon and Web Developer Margaret
Goldmoon explains the difference between the full and light versions of the web-client.
Every ruler will have their own personal style of leadership. What will yours be?
Community Manager Angel lays out how to get started in the vast world of Brunelleschi.
This is the announcement to see Brunelleschi at the Power of Play indie-game convention!
While every character can wear armor, not all armor is available to all classes. You're about as likely to see a wizard in scale as you are to see a soldier...
The founders of Brunelleschi talk about their design goals for the game.
The world of Brune is rich with stuff to equip that can in turn equip other things. Here's a quick run-down of who/what can equip stuff and the stuff...
It doesn't take long for a new Sovereign to build their first three Districts and think 'Now What?'. Odds are you've figured out that Rank comes from...
What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...
The relationships between Settlements are greater than those between player. Each Settlement is capable of representing a few to hundreds of players...
Information about the current state of the Brunelleschi: Age of Architects PC Client.
The Inner Courtyard is an essential district for Medium Sized settlements, this article describes its buildings, action, and ministry.
This article describes the 'Temple District' and outlines its buildings, action, and ministry.
Some information on Food, Meal Planning, Eating, and how it can affect life in Brunelleschi: Age of Architects.
A list of some of the achievements you can get in Brunelleschi, how they'll interface with the Steam Achievement system, and what they represent in terms...
Some exhortations and other inducements to vote for our game!
A brief description of a very useful Rank 1 District in Brunelleschi, the Forest Outpost, as well as its Main, Exclusive, and Linked Buildings and the...
The Warfare system in Brunelleschi can be a bit difficult to fathom for players who are new to Social Strategy Games and Scenario-Based combat, but the...
A quick overview of the Buildings and Ministry that make up the Residential District, as well as some of the ways it might fit into the economy of a growing...
The technologies used to build Brunelleschi, and why we support open source development.
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