After a deep dive into shaders, textures, lighting, and other considerations Witching Hour will have a new art style that better fits the story and gameplay.
The new mix of realism and cel-shading has helped give a unique feel to the scenes, smoothed out minor cosmetic issues, and boosted performance on detailed or large-scale environments
There will be more corrections and tweaking (like volumetric lighting for instance), but the goal will be enhancing this design and achieving high frame rates throughout the whole experience.
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