For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!
This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!
Our composer Constantine Chistiakov talks about his inspiration behind music in Football Story
Are you an indie game dev looking for a robust, powerful platform to build your game on?
Some first words about the development of Warped Times
Join us on Thursday at 2pm EST for a FREE webinar. The topic this week will be how to build an app on the SPAWNPOINT platform.
A boatload of content has been added over the last month! From railroads to interface changes, to work on the final boss, a lot has been in the works.
This is a gameplay of Knight of Exile an indie game in development, created by DonXuglo Games.
oOo: Ascension Developer Kenny Creanor talks Minimalism and how it doesn't really apply to Games - yet
Development Series #5 covers the feedback we got from GDC and how we addressed it. We discuss how we updated background art and game logo.
A new devlog for SHIRO, a mobile game that celebrates the beauty of Japanese lacquerware, is out! We discuss the material resemblance of lacquerware and...
Development Blog (03/13/2018)of the game Urban Fighters.
A small side project of simple and yet challengingly fun possibilities. Rotten Escape is an endless runner (jumping) type of game with some rhythm embedded...
Found that by adding one simple feature the feel of this challenging space arcade game has improved
Development Series #4 covers new power ups we have implemented and new ones that are in the works. We also cover some animations that were worked on and...
Development Series #3 covers finalized main character concepts, how the story of the game changed from a city environment to space, while discussing some...
Development Series #2 covers how we incorporated a background story to give more meaningful gameplay and share sketches of how the environment and robot...
Welcome to our 1st devlog article about our upcoming casual arcade based mobile game Solbot:Energy Rush. Through series of articles we would like to share...
This is our very first development update since the first playable version of Chapter 3. We have fixed a few bugs and made some additions.
Back in the stores: The Fallin ValentinesDay edition. Play the heart Pink version and receive the Valentine's award.
The first "Progress Report"; -All Base mechanics are done as well as environmental hazard Scripts. -All Gameplay player animations are completed(There...
A real-time collaborative development system with advanced free (even commercially) tools.
A run through of where Super Jumpy King is at in it's development, revamped gameplay and additional features.
A writeup I did back when this game first launched so I could share with other upcoming devs what it's like to put a game up on the app store and watch...
The project has been split into two efforts: E1 custom engine, E2 compatibility layer
We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.
In this week's Kasplat Devlog we take a look at high score tracking, game stats, brand new powerups and the all important performance optimization. We...
Star Souls was presented at DevGAMM Minsk 2017!!! We made a new funny trailer. Some improvements of artificial intelligence.
News about this month's improvements on Fractal Space for PC!
Useful tips for those who want to get started as a game developer.
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