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We're back again with more improvements to the game! Balls, text, and npcs have been improved! We're incredibly grateful for all the love and support you all have given us so far! Please consider helping us win the Indie of the Year Award!

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Hello Dog Lovers!

We're back again with more improvements to the game! Balls, text, and NPCs have been improved! We're incredibly grateful for all the love and support everyone has given us so far! It's that festive time of the year, but also the time of The Indie of the Year Award! Your votes will make all the difference, and also our world if you vote for us!

The IndieDB Indie of the Year

We now take a moment to sincerely ask for your help. If you've been following us for a bit, like what's in this update, or just like the idea of an Open-World Doggo game, please consider voting for us in the IndieDB Indie of the Year. You can vote for us on our main indieDB page or by clicking on the banner below. Thank you so much for your support! Now back to the update!

Indie of the Year Awards

Update 0.6.7

To start with, the balls have been tuned to be less crazy. They will now only knock people over if moving quickly, otherwise the crowds will just walk on by. We decided to make this change to the balls to make them a little more realistic and easier to work with.


The next change we made was adjustments to npc name text. This was a more subtle thing, but now whenever you approach npcs, their name text will be more visible and accurate relative to their bodies.

The last change is that the pizza guy npc can now be found delivering pizza in the city. Doggo can now chase him down for a tasty treat there too!


The Next Update and Roadmap changes

We are currently working on our next update, which we plan on having out before December 21st. This update will focus on feedback we have gotten to address various improvements that have been requested in the game. The most important of these are audio improvements and diversification. We want to fix a few bugs have that been reported, as well as make the current audio more robust by adding music and sound variations. Another thing we wanted to add was a few additional improvements to combat, since we felt that for certain playstyles this would meaningfully improve the feeling of combat and give it an additional punch.

As you may have guessed, these changes are not as much the focus of our initial roadmap. We have updated it to reflect this and plan to continue adding more to the city and RPG system early next year as part of our next major update. We are just getting started and still plan on adding tons to the game!

Thanks so much for reading! We can't wait to get the next update out to all of you. Thanks again for checking out the latest update, and see you in the next one!

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