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Post news Report RSS June - July Update Summary

Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums. Major milestones will get their own focused articles.

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Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums. Major milestones will get their own focused articles.


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Update 115 : Originally posted May 22
Hey everyone, it’s time for your weekly update! With the full release of our Alpha we just finished quite the weekend. There are a ton of new features and bug fixes in the Alpha however the biggest new feature is destructible stations/bases/factories with win conditions! For a full list of new features and fixes check out the patch notes on our forums.... Read the Rest of Weekly Update 111 here on our forums

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Update 116 : Originally posted May 22
It’s been a week since we’ve released our alpha version 0.3. We’ve had some great experiences during “community testing” sessions with a small group of players, trying for the first time to complete ( and compete over ) the match objectives. This is still a very early rough, unbalanced version, but I was very happy to see small strategies emerge with some players coordinating to attack certain locations. Of course, gameplay is still pretty limited at this point in time as we are lacking more content, more weapons and more varied locations.... Read the Rest of Weekly Update 111 here on our forums

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Update 117 : Originally posted May 22
This week we released two short videos showcasing some of the recent updates from the alpha version. First of all, the station destruction propagation effect. For demonstration purposes, the whole station explodes as soon as a single module is destroyed, however in game the players need to reach a destruction threshold before this actually happens. If you watch carefully you’ll see how modules explode after one another until the whole station is damaged... Read the Rest of Weekly Update 111 here on our forums


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Update 118 : Originally posted May 22
Greetings everybody. This week in Infinity: Battlescape, we have been working on the haulers implementation. The algorithm to figure out a navigation path between planets has taken more time than anticipated but should be resolved this week. We are actually planning on making it more generic than just establishing a route for haulers, so that the algorithm can be reused for AI bots later on when we revisit the AI commander which assembles a fleet of ships. At the moment the AI commander spawns the fleet... Read the Rest of Weekly Update 111 here on our forums



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