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Tag "Dev Blog"
Last Regiment Dev Blog #30 - Observing AI Behavior

Last Regiment Dev Blog #30 - Observing AI Behavior

News

While the rest of the team prepares for the beta, we take a look at AI and observe their behavior in order to teach them how to move intelligently.

Last Regiment Dev Blog #29 - Building Maps

Last Regiment Dev Blog #29 - Building Maps

News

After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the...

Last Regiment Dev Blog #28 - Daily Unit Testing

Last Regiment Dev Blog #28 - Daily Unit Testing

News

We're going through every unit one by one to test every single power, every single trait, on every single terrain.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

News

Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

Shut the Window Diaries: A Journey Through Amsterdam Part 1

Shut the Window Diaries: A Journey Through Amsterdam Part 1

News

In today's diary, let us take you on a little journey through the historic windows of Amsterdam which you would be shutting in the game.

Last Regiment Dev Blog #25 – Why are we promoting this game and not our other projects?

Last Regiment Dev Blog #25 – Why are we promoting this game and not our other projects?

News

It started with a question: how come you don't promote your other games and we only hear about Last Regiment? Here we explain the three ways of publishing...

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?

News

Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations...

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

News

There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process

News

One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Second Dev Blog - Almost Ready for Release!

Second Dev Blog - Almost Ready for Release!

Feature

We are back with a new Dev Blog for Don't Drive Drunk, featuring details regarding the release and some new screenshots and videos!

Soul Shards devblog #1 - Let's talk about Soul Wells

Soul Shards devblog #1 - Let's talk about Soul Wells

Feature

A brief description of some of the basic details of the battlefield: Soul Wells and Totems

New Updates, Characters, Lasers, and Destruction!

New Updates, Characters, Lasers, and Destruction!

News

Added Characters, Asteroid Destruction, and working Lasers!

SplatterBall Arena - Update 1.02

SplatterBall Arena - Update 1.02

News

We've made the game even better with achievements!

Upcoming 1.02 update - Achievements - feedback requested

Upcoming 1.02 update - Achievements - feedback requested

News

Share your thoughts on our upcoming achievements, feedback requested

We Got Rooms! (Ivan)

We Got Rooms! (Ivan)

News

This dev blog is to show what we've been up to this week.

Adding Audio

Adding Audio

News

How did I add audio and music to this game with absolutely no musical talent? Come on over to the dev blog to find out.

Labyrinth CCG + tactical RPG : Week 72 Patch

Labyrinth CCG + tactical RPG : Week 72 Patch

News

This patch mainly addresses bugs and other issues with cards. It should also fix disconnect problems we have seen with Giant Queen. We are still gathering...

New things for last week

New things for last week

News

Things that we have done or have been working on for the past week.

Progress Report - April 3rd, 2017

Progress Report - April 3rd, 2017

News

Here’s a comprehensive list of everything that has be completed for Deep Sixed in the past two weeks, just so you know how hard the team has been working...

Derelict_ Roadmap week 2

Derelict_ Roadmap week 2

News

Hello everyone! 2nd week progress report on derelict coding. It has been a very busy week! Code wise, the doors are now integrated into the path finding...

Dereliction_ Roadmap

Dereliction_ Roadmap

News

Hi I am David Harrison would like to introduce myself i'm the programmer for Dereliction i have join forces with Alex to turn dereliction into a great...

Progress Report - March 4th, 2017

Progress Report - March 4th, 2017

News

The past week has been nothing short of insane, with the team accomplishing new milestones every day in advance of our first reveal – building up a...

About the last six months

About the last six months

News

The experiences we`ve made over the last six months with workin on our own game.

Level Design

Level Design

News

The first of many dev blogs to be created about level design for loot nubs.

Cuit - Blog, Trailer, Steam Greenlight & Website-Updates

Cuit - Blog, Trailer, Steam Greenlight & Website-Updates

News

Reveal trailer, Steam Greenlight, a Dev-Blog and our Web-Page. Or: How to juggle too many balls at once. For 'caffeine' - Without whom, this article would...

December 2016 Failure: NeuroSlicers DevBlog

December 2016 Failure: NeuroSlicers DevBlog

News

The December 2016 Failure: NeuroSlicers DevBlog. A closer look at how the Dream Harvest Team are making an online arena based cyberpunk RTS.

Dev Blog: Creating the notepad mechanic

Dev Blog: Creating the notepad mechanic

News

This month, I implemented a major gameplay mechanic which allows players to record observations and question clients about them.

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