Hi there! It’s Rico this time, I’ve been working on implementing Fungus to Unity for the past few months it’s been quite ovewhelming to me but now we have a solid workflow for story stuff!
This week I’m focusing on establishing workflow for dungeon, we’re going to ditch roguelike element since it’d be pretty hard for us. And I’m also going to tweak heavy attack a little bit, have a lot of fun ideas, can’t wait to show it next week!
useful links:
- dev hashtag on twitter: #anuchard
- twitter: @stellarnull
- tumblr blog: @stellar-0
- indieDB: indiedb.com/games/anuchard
- Instagram: @stellar.null
- Rico’s twitter: @ricolemba
- clea’s twitter: @clealeshlick
- Lazcht's twitter: @lazcht
See you next week!
~Rico