Longtime coder and developer.
Phoenix USC will be testing our new server and client soon! Checkout the map run though video, images and more as we head to online testing.
New video of early multiplayer space combat. New server list and launcher for game client. Next early access version to include capture the flag team...
We now have a dedicated cloud based sever for Phoenix USC allowing 24/7 online access. Early access client testing is now available. Lots of dev news.
I've posted a video showing awesome parallax background and base/map lighting FX. Also images and info on multiplayer progress.
I have a video showing a successful 1st networking attempt plus images of base map with many new assets improving the design and look. Info on early access...
A video run through of a new multiplayer base plus images. I've shifted development to Godot and this new base shows off what I've been able to accomplish...
I've updated the isometric demo. Much nicer lighting, smaller download size and better performance.
I've posted a new way way early 2D wip ISO demo of Phoenix USC. This is a playable demo.
Newly added features to my game engine Alien Phoenix allow isometric maps for Phoenix USC. Checkout the new video and images.
The pre-alpha is now available in a 3 mission demo. 2 videos, trailer and triple monitor demo. Wide-screen capture image.
Come play the pre-alpha demo. Years of work! Three mission playable demo.
Video trailer and images of the free to play pre-alpha demo available December 2018.
Video and images of an epic battle with 40 bots testing AI in a space base. Checkout the game play, stunning visuals and awesome lighting effects.
A preview of the soon to be released Phoenix USC pre-alpha demo.
I have uploaded a web based demo testing Alien Phoenix my new game engine (used by Phoenix USC). This simple demo will blow your mind as it uses a window...
I have posted a video of an upcoming (early in dev) pre-alpha demo running the PC version of the game on the Chromium web browser. This video shows off...
I have posted a new video and full size images of Phoenix USC's game engine using lighting effects in wide screen. Video is a screen capture of a wide...
New video and screen shot of PUSC's game engine on a triple 27" monitor setup. Supporting a resolution of 5985x1080 this wide screen test really shows...
In this video I show off my fully lighted map featuring new bump-mapped assets, lighted asteroids and ships as well as a new map resource toolbox. Oh...
I have posted a new video (plus image) featuring real-time lighting and shadows. A quick run-and-gun test of weapons lighting effects.
A new rocking video of Phoenix USC's progress featuring a new map, backgrounds and background FX, 6 new ships and weapons effects, particle FX, improved...
Video of parallax map v-5 in 1080p for the first time. :) I have increased the map view to support a 1920x1080 view as well as added asteroid rotation...
Two videos and images showing version 4 of the parallax map running on the PC and Android on an 11" tablet. I have also included images of map system...
A more stylized parallax map view. Featuring a better look and feel, lighted asteroids, galaxies and more. New video and images.
Video of collision, mapping and "Window" based GUI on Android tablet featuring new game graphics. I demonstrate Phoenix USC's unique and one of a kind...
Image and video of Phoenix USC's new map system currently in development using "1 Million" map elements.
I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported...
I have posted some images of map lighting/Shadows and rendering. I have a video also demoing new UI design.
I have added a background screen casting feature for all GUI windows allowing any window to cast to the background screen..
I have finalized the overall architecture for the GUI framework allowing it's completion here very soon. Included are images of the current look featuring...
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