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I'm The Paper Pilot, I've been making games for years, and programming even longer. I'd tell you about previous games I've made, but I won't because they're such an inaccurate representation of me now, as I'm still in a spot where I can only look at past things I made, even as recently as just a year ago, with disgust. Indeed, I rewrote Space Game right before the open beta, using the LibGDX engine. Originally, it was a branch of a Github project with the same name by Jonathan Peacher.

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libGDX

Engine review