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I'm The Paper Pilot, I've been making games for years, and programming even longer. I'd tell you about previous games I've made, but I won't because they're such an inaccurate representation of me now, as I'm still in a spot where I can only look at past things I made, even as recently as just a year ago, with disgust. Indeed, I rewrote Space Game right before the open beta, using the LibGDX engine. Originally, it was a branch of a Github project with the same name by Jonathan Peacher.

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Latest posts from @thepaperpilot

RT @konklone: As a fellow Christmas game developer - a bonus honorable mention to Advent Incremental. It's a brilliant way to st… T.co

Dec 26 2022

RT @MyOtherHeart: Check out my art and @ThePaperPilot coding in our game jam game Dream Hero! We could only use a limited color palet… T.co

Mar 24 2021

RT @MyOtherHeart: Just finished all the art for the #palettejam2 #gmaejam #indiegame T.co

Mar 23 2021

Made my first game in Core Games! Its an incremental game, of course! Coregames.com T.co

Dec 15 2020

Spent the past couple weeks working on a mod for an incremental game I've been enjoying, and now its finished! Chec… T.co

Nov 8 2020

Due to too many unproductive days I don't plan on submitting anything for the hexcode showdown gamejam. I have succ… T.co

Aug 28 2020

My idea to have greedy meshes in a 2D tiled map and my other idea to allow objects to render behind a tile and abov… T.co

Aug 24 2020