• Register

Some dude with no money, 2 kids, a wife and a dream.

Comment History  (0 - 30 of 158)
StephenGibson
StephenGibson - - 158 comments @ Constructing Kit: Part 3

Glad to see more folks commenting and getting in on this cool game :)

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Umbra Trailer - GDC 2015!

That was awesome!

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Constructing Kit: Part 2

I think that's a smart move!

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Constructing Kit: Part 2

Gotcha. Was just curious if you'd see reactions to stuff or something. I really like the tame smile and curious look he's sporting in the concept art, but he's (as is standard) rather blank in the final texture.

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Constructing Kit: Part 2

Awesome! Do you ever see his face close up in game?

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Constructing Kit: Part 1

I think you won't have much issue at all!

Not that this is totally relevant but, have you played Diablo 3? Best mix of 3d and 2d assets I've ever seen.

Good karma+3 votes
StephenGibson
StephenGibson - - 158 comments @ Constructing Kit: Part 1

3D is always nice if you can manage it. Interesting concept with the boat being like a rocket and him in a space suit.

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Creature Speedpaint

Thanks :) Hoping to do some more detailed ones in the coming weeks. Seem to be a decent way to garner attention pre-kickstarter.

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Bo's Bluff - A Means To An End

Thanks :D Going to be crazzzyyyy!

Good karma+1 vote
StephenGibson
StephenGibson - - 158 comments @ Observatorium - Development - Rockpools

Groovy as usual! All the recent gifs. Should post a video sometime so we can see how smooth it is.

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Negspace: On boardable, beam-armed turrets

Camera position seems pretty innovative to me, so cool!

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Out on steam

Looks incredible! And looks like you guys are getting the attention you deserve :)

Good karma+1 vote
StephenGibson
StephenGibson - - 158 comments @ Woolfe - Launch March 17th - Early Access NOW!

Looks great! Excited for this to take off your you guys!

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ SplintermiteSmash

oooo, pretty.

Good karma+1 vote
StephenGibson
StephenGibson - - 158 comments @ Bo's Bluff

Each character has 2 tells, which are visually different. Tells don't always indicate someone has cheated. The first tell indicates it 50% of the time, and the second tell indicates it 90 % of the time. The more you cheat, the more likely your 90% tell will happen, and more often.

The reason we did it this way is so that seeing someone's tell doesn't necessarily mean they cheated (could be a false tell). We're still testing this of course and it will probably need some fine tuning.

Turns are timed, something like...10-15 seconds, if it runs out you "hold".

So, there's a lot to think about in the 15 seconds you're allotted. Do I try and spot a tell? Do I accuse them? Do I draw? Do I hold? Do I cheat?

We just started programming these gameplay mechanics so lots of this is going to get tested and proven (or thrown out) very soon!

Good karma+1 vote
StephenGibson
StephenGibson - - 158 comments @ Transmission Two

In which case, I suggest they become accountants :P

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Announcing Bo's Bluff!

Thanks man! I hope cheating turns out to be quite fun.

Bo's Bluff isn't meant to win any awards, but hopefully it's fun enough to generate some revenue for us while we slave away at Grimslingers.

Good karma+1 vote
StephenGibson
StephenGibson - - 158 comments @ Transmission Two

Awesome, nothing is more annoying in a puzzle game than a limited amount of tries.

Sometimes....it seems like developers want to make money more than they want to make fun.

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ New animation for Rage character

Lookin' good!

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Act 1 Development

Well I guess I'm not doing such a bad job at keeping up with the game as I thought :P

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Act 1 Development

Very well thought out. I'm impressed with the attempt to have no "filler" content.

Quick question. How exactly dot he puzzles relate to the story at hand? I'm sure you've covered this previously, but humor me!

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Observatorium - Ripple Test - 1

That should look nice :)

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Observatorium - Ripple Test - 1

Gorgeous animation :)

Good karma+4 votes
StephenGibson
StephenGibson - - 158 comments @ Observatorium - Environment Concept - Caves

Think this is my fav so far. Love the amber glow.

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Number Card Back

It'd be free with interstitial ads. Part of it will be to practice monetization and see what people are into and not (like purchasing character portraits).

I don't expect us to make much from it. The biggest reason for it at the moment is to practice cross-platform multiplayer using google play services for iOs and Android. If we can get that working...it's gonna be awesome! (and I think we will).

Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments @ Transmission Two

Simple but has such a great mood. I feel like rowing around in Observatorium would put me to sleep...in a good way :P. Seems relaxing but challenging...Kind of like Two Dots (but hopefully without the annoying F2P time limits).

Good karma+3 votes