How to unpack it?
Extracting archive: paranoia_v1.2_setup.exe?st=iCe1KKcspOLtek0krEIvZw==&e=1492009402
ERROR: paranoia_v1.2_setup.exe?st=iCe1KKcspOLtek0krEIvZw==&e=1492009402
Can not open the file as archive
it is better to use cvarptr->integer instead of cvarptr->value when working with boolean engine cvars
Use this:
set rcon_password ds
set rcon_address 127.0.0.1
set xashds _ hacks 1
set coop 1
set maxplayers 1
cl_cmdrate 60
cl_updaterate 60
set timeout 9999999999999
set rate 90000
set sv_reconnect_limit 0
set pausable 1
set cl_timeout 9999999999999
in userconfig.cfg
After that, run xashds with -dll dlls/opfor.dll (for opfor) and xash3d. New game and game save should work.
Use 32 bit version to play 32 bit hl.
maybe you have no write access on storage device?
Yes, but isn't it better to play on some quake port? Quake ports are faster and smaller
All about iOS is very expensive.
We can port it only if we get device and developer account for free. Note that Xash3D is license-incompatible with Apple AppStore and very big chanse that it will be availiable only on hacked devices and developer's devices
It is possible, but i will not tell how to do it. Because of touch v.s mouse ballance
It is google ads. It exists only in GP version and google adds is heavy bloatware.
You need first to port mod to android before playing it. Most mods are existing only on windows (For example, sven coop (https://store.steampowered.com/app/225840/) is windows only and has only windows icon in steam)
It is partially supported.
cs 1.6 supported too, but server only. You can play with cs 1.3 client.
On original xash3d it has bug with shields: they are present always, but invisivble. It fixed in SDLash3D and Xash3D EX forks.
Half-life 1 SDK license forbids to do it, so you can only do it if your mod does not contain any line or word taken from Half-life SDK code. Otherwise, user should have half-life legally to play your mod
add "gl_ignorehwgamma 1" to your opengl.cfg
You may also adjust texgamma value, to make softgamma look better.
It seems will not be availiable on iOS because of Apple's restrictions
Source code was availiable before build leak 30.01.2016
Maybe, it will be released again after cs16client release.
Github.com
Yes, but later. It uses vgui, it should be dropped out.
Yes, as models and maps are platform independed.
I think, it will work correctly with czero server.
However it is client only.
You can start dedicated server in x86 emulator on phone, but it will be remote server. If it not require things such changelevel/save/load, it will be useful.
Yes, it is done now. Player models are drawing correctly.
It is already exist in csdm.
But there is no servers now. You can setup one
mittorn
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