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Fork of Xash3D engine that ported to Android. Allows play Half-Life out-of-box.

Contact: #sdlash on QuakeNet and sdlash@conference.celest.in in Jabber.

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Xash3D FWGS 0.19 release


Flying With Gauss team are glad to introduce new Xash3D FWGS release to you. Multiplayer improvements, more ports and any other major changes you can read in changelog below.


Changelog:

Added:

  • Synchronized with Xash3D build 3366.
  • Emscripten & iOS support.
  • Network protocol extensions:
    • NET_EXT_HUFF(cl_enable_compress): Packet compression. Muda. Useless.
    • NET_EXT_SPLIT(cl_enable_split): Splitting packets larger than cl_maxpacket value. Enabled by default.
    • NET_EXT_HUFFSPLIT(cl_enable_splitcompress): Packet compression for splitted packets. Enabled by default.
  • Simple NAT bypass(enabled with sv_nat/cl_nat). A chance to make a public server.
  • Multiplayer client identification, input devices and version reporting
    • To toggle mouse navigate to Configuration->Touch->Touch options and click to Ignore mouse.
    • To toggle touch navigate to Configuration->Touch->Touch options and click to Enable.
    • To toggle gamepad navigate to Configuration->Gamepad and click to Enable gamepad.
    • To allow or disallow some type of input device, you can toggle sv_allow_mouse, sv_allow_touch, sv_allow_joystick, sv_allow_vr and sv_allow_noinputdevices to disallow clients with undefined input devices(old engine, for example).
  • Compile-time backend system, which lets porting to different platforms easier.
  • Mobility API extensions:
    • pfnGetNativeObject gives you a "native" object of current platform. For example, "JNIEnv" on Android.
    • pfnSetCustomClientID for setting custom client ID in user-agent.
  • Two overbright modes are implemented. Toggle with gl_overbright <0/1/2> cvar.
  • Scripted Sequences implementation(used only by Counter-Strike: Condition Zero Deleted Scenes).
  • mp3 command implementation
  • Optimized command/cvar/command alias searching.
  • net_graph implementation
  • s_lerping cvar toggles sound interpolation formulas. 1 for standart linear interpolation, 2 for cubic interpolation.
  • sv_forcesimulating cvar to force world "live" even if server have no players(thanks, @THE-Swank).
  • con_fontscale for console font scailing.
  • Transparent items in menu, like scroll lists.
  • Server error messages in messageboxes.
  • CP1251 support. (Place CP1251 fonts.wad to your game directory)
  • Blood Stream is re-implemented again to match GoldSrc.
  • localinfo support(for AMXModX, thanks @THE-Swank).
  • RCon Redirect support. ("redirect N" command, where N is number of next sended lines)
  • Enabled sound resample support in SDL backend.
  • Added help by -help command line argument.
  • Android: proper mouse support through NVidia SHIELD mouse extension. .
  • Android: Write test on engine start. If write test has failed, app asks user about different game data location.
  • Android: Google Play Games support. Not used yet ;)
  • Android: Xash3D FWGS is now runs as a Service. To run background server, you need to enable android_sleep (Multiplayer/Customize/Adv. Controls/Pause in background(android)).
  • Windows: Properly working m_ignore.

Fixes:

  • Client-side player interpolation.
  • Server PMove respects client's prediction settings and does not sends extra sound.
  • Workaround for Stupid GLES Bug.
  • Safe config writing.
  • Transparency and color in studio model renderer.
  • FFADE_LONGFADE flag support in ScreenFade engine message.
  • Unicode's way to work changes. HUD text are interpreted as UTF-8 only if hud_utf8 is set to 1. This fixes some russificators.
  • Fixed server crash on player disconnect(pvPrivateData == NULL).
  • Fix connect to servers with different delta.lst.
  • Fix connecting to servers with different messages lists.
  • Fixed starting server with +map arg.
  • Fix wav loading.
  • Fix crash when cannot open log file.
  • Do not unload server library (fix metamod and some bots crash).
  • "status" command formatting (thanks, @FreeSlave)
  • Linux: workaround for proper fullscreen(with video mode changing).
  • Linux: touch support.
  • FreeBSD & OSX: fixed http downloader
  • Linux & OSX: Autodetect gamedll_linux and gamedll_osx name
  • Windows: touch controls with unsupported client dlls(without unified input extensions).
  • Android: evdev(root only) mouse support improvements.

This is a probably last major release with current protocol. Newer versions will be using another, non-compatible protocol.

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Flying With Gauss is proud to announce new release of Xash3D FWGS.

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Comments  (0 - 10 of 285)
cmarti
cmarti

Could you guys port Chicken Fortress 3, a remake of TF2 for Goldsrc, to Xash3D? The source code was recently released on their Moddb: Moddb.com

The only thing that I think needs major reworking is the VGUI because it depends heavily on it for HUD (Class select, Health, Ammo, Cloak/Charge Meters, etc) and considering Xash3D doesn't have VGUI, it probably will have to be remade like you guys did for CS1.6

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nekonomicon
nekonomicon

Nope. Not portable at all.
>Xash3D doesn't have VGUI
Xash3D has VGUI1 support, but VGUI libraries - closed source.
And CS1.6 uses VGUI2 which Xash3D do not support.

Chicken Fortress uses VGUI2 and metahook at least.
Metahook is opensource, but not portable too.

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cmarti
cmarti

Then could it be possible to replicate the VGUI2 dependant parts without VGUI2? and remove metahook?

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raptoryum
raptoryum

Make the vr version downloadable again in playstore and make it gamepad compatible please!

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nekonomicon
nekonomicon

>Make the vr version downloadable again in playstore
Solexid had plans to upload new vr version to play market when Xash3D FWGS 0.20 will be released.

>make it gamepad compatible please
If you have a troubles with your gamepad then create an issue at github:
Github.com

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jonfredmaxino45
jonfredmaxino45

Hey does the echoes android port support the animated health charger and HEV charger?

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nekonomicon
nekonomicon

Ask mod author about that.

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jonfredmaxino45
jonfredmaxino45

Will the old bobbing of the WON version work on this?

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nekonomicon
nekonomicon

Read ItJUSTafrog's post on the second page.
Also, you can use cl_viewbob cvar.

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jonfredmaxino45
jonfredmaxino45

Thanks and thank It JUST a frog for me

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Xash3D Android
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All I can say it that this works really well. I never thought of the day I could play Half-Life on my phone and get pretty much a constant 60fps.

Oct 19 2015 by Magic_Nipples

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