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Fork of Xash3D engine that ported to Android. Allows play Half-Life out-of-box.

Contact: #sdlash on QuakeNet and sdlash@conference.celest.in in Jabber.

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Xash3D FWGS 0.19 release


Flying With Gauss team are glad to introduce new Xash3D FWGS release to you. Multiplayer improvements, more ports and any other major changes you can read in changelog below.


Changelog:

Added:

  • Synchronized with Xash3D build 3366.
  • Emscripten & iOS support.
  • Network protocol extensions:
    • NET_EXT_HUFF(cl_enable_compress): Packet compression. Muda. Useless.
    • NET_EXT_SPLIT(cl_enable_split): Splitting packets larger than cl_maxpacket value. Enabled by default.
    • NET_EXT_HUFFSPLIT(cl_enable_splitcompress): Packet compression for splitted packets. Enabled by default.
  • Simple NAT bypass(enabled with sv_nat/cl_nat). A chance to make a public server.
  • Multiplayer client identification, input devices and version reporting
    • To toggle mouse navigate to Configuration->Touch->Touch options and click to Ignore mouse.
    • To toggle touch navigate to Configuration->Touch->Touch options and click to Enable.
    • To toggle gamepad navigate to Configuration->Gamepad and click to Enable gamepad.
    • To allow or disallow some type of input device, you can toggle sv_allow_mouse, sv_allow_touch, sv_allow_joystick, sv_allow_vr and sv_allow_noinputdevices to disallow clients with undefined input devices(old engine, for example).
  • Compile-time backend system, which lets porting to different platforms easier.
  • Mobility API extensions:
    • pfnGetNativeObject gives you a "native" object of current platform. For example, "JNIEnv" on Android.
    • pfnSetCustomClientID for setting custom client ID in user-agent.
  • Two overbright modes are implemented. Toggle with gl_overbright <0/1/2> cvar.
  • Scripted Sequences implementation(used only by Counter-Strike: Condition Zero Deleted Scenes).
  • mp3 command implementation
  • Optimized command/cvar/command alias searching.
  • net_graph implementation
  • s_lerping cvar toggles sound interpolation formulas. 1 for standart linear interpolation, 2 for cubic interpolation.
  • sv_forcesimulating cvar to force world "live" even if server have no players(thanks, @THE-Swank).
  • con_fontscale for console font scailing.
  • Transparent items in menu, like scroll lists.
  • Server error messages in messageboxes.
  • CP1251 support. (Place CP1251 fonts.wad to your game directory)
  • Blood Stream is re-implemented again to match GoldSrc.
  • localinfo support(for AMXModX, thanks @THE-Swank).
  • RCon Redirect support. ("redirect N" command, where N is number of next sended lines)
  • Enabled sound resample support in SDL backend.
  • Added help by -help command line argument.
  • Android: proper mouse support through NVidia SHIELD mouse extension. .
  • Android: Write test on engine start. If write test has failed, app asks user about different game data location.
  • Android: Google Play Games support. Not used yet ;)
  • Android: Xash3D FWGS is now runs as a Service. To run background server, you need to enable android_sleep (Multiplayer/Customize/Adv. Controls/Pause in background(android)).
  • Windows: Properly working m_ignore.

Fixes:

  • Client-side player interpolation.
  • Server PMove respects client's prediction settings and does not sends extra sound.
  • Workaround for Stupid GLES Bug.
  • Safe config writing.
  • Transparency and color in studio model renderer.
  • FFADE_LONGFADE flag support in ScreenFade engine message.
  • Unicode's way to work changes. HUD text are interpreted as UTF-8 only if hud_utf8 is set to 1. This fixes some russificators.
  • Fixed server crash on player disconnect(pvPrivateData == NULL).
  • Fix connect to servers with different delta.lst.
  • Fix connecting to servers with different messages lists.
  • Fixed starting server with +map arg.
  • Fix wav loading.
  • Fix crash when cannot open log file.
  • Do not unload server library (fix metamod and some bots crash).
  • "status" command formatting (thanks, @FreeSlave)
  • Linux: workaround for proper fullscreen(with video mode changing).
  • Linux: touch support.
  • FreeBSD & OSX: fixed http downloader
  • Linux & OSX: Autodetect gamedll_linux and gamedll_osx name
  • Windows: touch controls with unsupported client dlls(without unified input extensions).
  • Android: evdev(root only) mouse support improvements.

This is a probably last major release with current protocol. Newer versions will be using another, non-compatible protocol.

Still Alive: VR support, customizable touch controls, cs16-client leak info

Still Alive: VR support, customizable touch controls, cs16-client leak info

News 24 comments

We're Still Alive. That's all big news since November.

Counter-Strike client.dll replacement

Counter-Strike client.dll replacement

News 24 comments

A week ago I was started rewriting Counter-Strike 1.6 client library.

Donations are welcome!

Donations are welcome!

News 5 comments

For a Half-Year since release of Xash3D Android 0.1 we brought to you a full port of Half-Life game. A seven versions has been released without any profit...

We're Got ModDB

We're Got ModDB

News

"We're on ModDB now" and Xash3D Android v0.16 release.

Add file RSS Files
Xash3D FWGS 0.19.1(Windows)

Xash3D FWGS 0.19.1(Windows)

Full Version 5 comments

Flying With Gauss is proud to announce new release of Xash3D FWGS. See articles for Changlelog.

Xash3D FWGS 0.19.1(macOS)

Xash3D FWGS 0.19.1(macOS)

Full Version

Flying With Gauss is proud to announce new release of Xash3D FWGS. See articles for Changlelog.

Xash3D FWGS 0.19.1(Linux)

Xash3D FWGS 0.19.1(Linux)

Full Version

Flying With Gauss is proud to announce new release of Xash3D FWGS. See articles for Changlelog.

Xash3D FWGS 0.19.1(Android)

Xash3D FWGS 0.19.1(Android)

Full Version 15 comments

Flying With Gauss is proud to announce new release of Xash3D FWGS. See articles for Changlelog.

Metamod-p 1.21p37 CB for Xash3D(Win32, Linux)

Metamod-p 1.21p37 CB for Xash3D(Win32, Linux)

Full Version 2 comments

Metamod-p 1.21p37 Custom Build for Xash3D by mittorn and Solexid.

Xash3D FWGS 0.19.1(FreeBSD)

Xash3D FWGS 0.19.1(FreeBSD)

Full Version

Flying With Gauss is proud to announce new release of Xash3D FWGS. See articles for Changlelog.

Comments  (0 - 10 of 220)
Guest
Guest

I have a concern about the CS1.6 client, recently I noticed that on every map I played, wherever I step into something (i.e. snow, dirt, metal surfaces, tile and so on) it does not produce the right type of sound according to the surface of the ground. It only produce the same exact group of sound which are the "pl_step" files that can be found on this path: "cstrike/sound/player". Bots however are not affected by this, the sound produced by their footsteps matches exactly the surface they walk on. There are also no issues when running on different ground surfaces in Half-Life, the shifting of sounds works properly. I'm wondering if there are any console command that can fix this. Any help would be appreciated ^_^

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nekonomicon
nekonomicon

It's regamedll_CS-related bug. Will be fixed in cs16client 1.4(yes, a1batross already working on it).

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mare4898
mare4898

There are other cs 1.6 client bugs you need to remove
the bots are not talking on the radio
the generic_reload and generic_shot_reload sound are not working (these sounds are in the cstrike / sounds / weapons folder

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nekonomicon
nekonomicon

I'm not working on cs16client.
I know about some bugs in cs16client, but I'm not playing in CS 1.6 at all.
If you found a bug, create an issue here: Github.com

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Guest
Guest

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Guest
Guest

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Guest
Guest

Please optimize xash 3d for it to run half life and counter strike with 60 fps on 2gb ram phones, I hate playing these 2 games with 10-25 fps.

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nekonomicon
nekonomicon

Your device has bad drivers for Open GLES 1.1. It's fault by your phone manufacturer. Need to rewrite Xash3D FWGS renderer on OpenGLES 2.0/3.0 or rewrite drivers for your device(second case more easy).

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mare4898
mare4898

Where can I find this so I can solve the problem?

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ItJUSTafrog
ItJUSTafrog

Hmmmm...

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$€¢T0r
$€¢T0r

noice

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Xash3D Android
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VR, Android
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Flying With Gauss(former SDLash3D)
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Xash3D Engine
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Highest Rated (3 agree) 10/10

All I can say it that this works really well. I never thought of the day I could play Half-Life on my phone and get pretty much a constant 60fps.

Oct 19 2015 by Magic_Nipples

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Latest tweets from @a1baomarov

GitHub R.I.P. / 2008-2018

Jun 4 2018

RT @TheIshanDubey: @Google As @xiaomi Redmi Note 4X has got Unofficial Treble Compatibility that is Fully Functional @Android P DP2 Sh… T.co

May 14 2018

RT @sharkov63: On this day, the 9th of May, 2018, the last segment of Half-Life - Done Enormously Warped (HL:DEW) was finished. Th… T.co

May 10 2018

RT @masterfeizz: Prepare for unforeseen consequences T.co

Apr 30 2018

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