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Fork of Xash3D engine that ported to Android. Allows play Half-Life out-of-box.

Contact: #sdlash on QuakeNet and sdlash@conference.celest.in in Jabber.

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Xash3D FWGS 0.19.2

News 2 comments

Changes

Added:

  • Engine new strobing implementation from @fuzun. For details, see PR #353.
  • Engine secondary master server, yay! Thanks to @jeefo for hosting.
  • Engine: -safegl command line switch(see 515438c)
  • Engine: string pool statistics for 64-bit platforms.
  • MainUI C++: servers sorting by name, players, ping, etc.
  • MainUI C++: cancel button in player introduce dialog.
  • MainUI C++: add touch acceleration settings, now it is easy configurable
  • iOS: logs now printed to system log also.
  • SailfishOS: early initial support.

Fixed:

  • Engine: fix window maximizing on SDL
  • Engine: fix 16bpp on windows
  • Engine: r_vbo_dlightmode is introduced. Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
  • Engine: Possible RoDir glitches with mods and case-insensitivity.
  • Engine: Disabled PIC by default for x86 to reduce overhead.
  • Engine: fix crash in touch code after changing game.
  • Engine: fix possible UB with wrong touch_linear_look values
  • MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
  • MainUI C++: maps.lst is regenerated when new map is downloaded.
  • MainUI C++: fix final credits rendering
  • Android: gamepad code fixes.
  • Android: tutorial code rewritten, APK is slightly lighter again.
  • Android: resolution changing improvements.
  • Android: fix possible hangs and crashes in retrieving external files path.

Downloads available at GitHub.

Xash3D FWGS v0.19 release!

Xash3D FWGS v0.19 release!

News 12 comments

Keeping traditions! New 1st April build of engine(no jokes, seriously)

Still Alive: VR support, customizable touch controls, cs16-client leak info

Still Alive: VR support, customizable touch controls, cs16-client leak info

News 25 comments

We're Still Alive. That's all big news since November.

Counter-Strike client.dll replacement

Counter-Strike client.dll replacement

News 24 comments

A week ago I was started rewriting Counter-Strike 1.6 client library.

Donations are welcome!

Donations are welcome!

News 5 comments

For a Half-Year since release of Xash3D Android 0.1 we brought to you a full port of Half-Life game. A seven versions has been released without any profit...

Add file RSS Files
Metamod-p 1.21p37 CB for Xash3D(Win32, Linux)

Metamod-p 1.21p37 CB for Xash3D(Win32, Linux)

Full Version 3 comments

Metamod-p 1.21p37 Custom Build for Xash3D by mittorn and Solexid.

[PATCH]Echoes crossplatform

[PATCH]Echoes crossplatform

Patch 2 comments

Bugfixed Half-Life Echoes version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

Poke646: Vendetta Android port v1.1

Poke646: Vendetta Android port v1.1

Full Version

Poke646: Vendetta port on Android. Just copy vendetta folder to folder where is 'valve' located.

Poke646 Android port v1.1

Poke646 Android port v1.1

Full Version 3 comments

Poke646 port on Android. Just copy poke646 folder to folder where is 'valve' located.

Echoes Android port

Echoes Android port

Full Version 16 comments

Half-Life: Echoes android port. Just copy echoes folder to folder where is 'valve' located.

Azure Sheep Android port

Azure Sheep Android port

Full Version 3 comments

Azure Sheep port. Just copy asheep folder to folder where is 'valve' located.

Comments  (0 - 10 of 266)
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JustALurker
JustALurker

Is a client app for Scientist slaughterhouse WTF mod messup 1 possible, or no? I'm asking because I have less weapons than I do if I were to play the mod on PC.

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ItJUSTafrog
ItJUSTafrog

Sp0oKy MOnTh!!! Ayeaaaaaaaaaa

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yoracxcraft
yoracxcraft

When will u release AMX Mod X???

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nekonomicon
nekonomicon

Maybe someday.

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derder1167
derder1167

Are there plans to support android pie mouse capture for mouselock?

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ItJUSTafrog
ItJUSTafrog

I dont know if this will ever help you with the gameplay but i like it tho. Still it look great with this old bobbing animation and if you confuse between viewroll turning and viewroll turning speed well i think......IDK maybe it like a motorcycle.....OK im done now

I was trying to find a way to make bobbing look like the old bobbing and i found just yesterday here:

On Xash3D FWGS
cl_bobcycle 0.6 (0.8 is the original for run/walk bobbing)
-this is the bobbing while you run/walk when set to 0.6 it will make you look like actually running

sv_rollangle 0.65 (0 is the original viewroll turning, it was disable to prevent from getting motion sickness,Right?)
-dont set this to high like 6+ other then that, if you set to 5 this will get you the actual viewroll

sv_rollspeed 300 (200 is the original viewroll turning speed)
-this will set how fast the viewroll turning speed when you run left/right
-i dont think it will effect the speed of your character

if you use cvarlist in console it will show you all the concommands/cvar commands... I think so... -not include impulse or give

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ItJUSTafrog
ItJUSTafrog

ok👌

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ItJUSTafrog
ItJUSTafrog

Do PoV android port will be possible?, cause now AzureSheep have android port and PoV mod created by the same person that make AzureSheep... *croak*

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nekonomicon
nekonomicon

>PoV mod created by the same person that make AzureSheep
Probably the same person already lost the source code.

>Do PoV android port will be possible?
1. Need to patch nagist's vgui reimplementation.
2. Need to reimplement PoV source code.

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ItJUSTafrog
ItJUSTafrog

Do ZombieEdition has the same problems too? cause most of old mod source code is hard to find and some reimplement? Do most of launcher source code reimplement? Why do i keep asking. ok.
Thank You, take your time to reply I dont rush you

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Xash3D Android
Platforms
VR, Android
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Flying With Gauss(former SDLash3D)
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Xash3D Engine
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Highest Rated (3 agree) 10/10

All I can say it that this works really well. I never thought of the day I could play Half-Life on my phone and get pretty much a constant 60fps.

Oct 19 2015 by Magic_Nipples

Style
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @a1baomarov

When enemy learns your tactics: Youtu.be via @YouTube

Nov 13 2018

Test: Youtu.be via @YouTube

Oct 12 2018

GitHub R.I.P. / 2008-2018

Jun 4 2018

RT @sharkov63: On this day, the 9th of May, 2018, the last segment of Half-Life - Done Enormously Warped (HL:DEW) was finished. Th… T.co

May 10 2018

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