I am Matthijs de Rijk! An Historical Reconstruction Artist from the Netherlands. I've always been driven by the urge to create and to bring to life. Build worlds of other times, lives that no one has ever experienced. It sparked my believe that creation, besides love, is one of the highest callings of humanity. This virtue, together with my passion for history, sparked my career in history reconstruction. I started rebuilding places that had long gone, reanimated people that had long turned back to dust. I wanted people to experience what had been. Not only to show, but also to teach something about themselves. This became my mission! I started in 2007 with blender, so with over 10 years of experience, I think I call my self fairly advanced with the program. Other programs like Substance Painter, Photoshop and Krita became part of my workflow through the years. And currently working a lot with Unreal Engine for to create amazing VR experiences. Check out my homepage for more!
The first game-character is here. As promised I present to you Rendaq, the character that I have been making sketches for.
rendaq :: the guy that keeps his head cool
I did some sketches and started on the island Lyndiath.
island preview
After a break of some time, the project of this game is finally going again! I did dome rethinking about the game and I have decided to go over to cartoon...
break time is over, i'm back!
Living on the edge of the world, you have to take control of your airship, the Aeronef. Solve the mystery and destroy your enemy.
welcome at the edge of the world
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