Hey Doc Gil, lol! Thanks very much for the comment and follow! Working on a trailer atm. Stay tuned! ;)
Hey Doc Gil, lol! Thanks very much for the comment and follow! Working on a trailer atm. Stay tuned! ;)
Yeps, sure am, lol! Using Unreal Engine 4 now. What was your TGC forum name, if I may ask :)?
Kind regards!
Thank you, sir! I will do my best to get that demo out asap!
Glad you like the visuals. Please, share with your friends.
Thanks!
Much appreciated! I might make a small vid showing more of the forest scene.
Cheers!
Thank you very much, sir! I will soon post an update on the progress I've done so far, and I can assure you it'll be awesome!
Absolutely, mate! You can count on that. Thanks for the kind words. :)
Much appreciated, Smler!
For the terrain, i use the RTP addon for Unity. It's an awesome terrain shader package that has parallax, tesselation, realtime snow, snow glitter, liquids, vertex painting and other cool features. I also use the UBER shader addon for Unity, which also has a realtime snow option (including glitter), and much more.
For texturing, i mainly use 3DCoat. The PBR art pipeline between Unity and 3DCoat works excellent, and it's very easy to make high quality custom materials inside 3DCoat.
Getting good lighting is key, but it's easier now using the IBL (image based lighting) and PBR in Unity. You can have ambient lighting either by skybox, gradient or just one colour. And then add a directionnal light (sun or moon).
In the current scene (screenshots), there's no Global Illumination yet. That's something i'm adding later on. Adding GI will enhance the lighting even more. :)
Btw, are you using the Unity Pro version?
Cheers!
Thanks for the link. :)
Unfortunaly, i don't have a Facebook account. But, i will contact you through your website, is that okay?
Kind regards,
Chris
Thanks for the interest.
Do you guys have a website or similar where i can have a look at what you do or offer? Thanks.
Cheers,
Chris
Thanks, Mr. Shredder! May the (metal) Force be with you eternally! ;)
I'm not sure, but i'm glad you finally did! ;)
Thank you very much! I'm adding A.I. to a couple of animals (wolf and bear), which will wander around randomly, and attack you on sight.
Cheers!
Thank you, Katabelle! Awesome to get some female attention! And thanks for the private message. Will reply very soon. ;-)
Much appreciated! The sketches you see here, are WIP drawings. Patrick is working on adding more details and unique features for the main character, such as clothing, gear and other characteristis. :)
No, she isn't. Creating or finding decent female animations is harder than male ones.
Would you've preferred a female character then? :)?
Thanks soo much for the comment! We really appreciate it! :)
That would be awesome, mate! We'll put your name in the credits then, plus give you a free copy of the game upon release. :)
We still accepty puzzle ideas, so if you have any, please contact us. Thanks in advance! :)
Hehehheh, no problem! And, we'll do our very best to show more asap. A trailer and a demo are being worked on. :)
Absolutely! It's a real pleasure to work with Unity 5 beta! The lighting and materials look stunning now! :)
We already have it. :)
Thanks for the comment, teambiohazard! :)
Good of you to point out the big muzzleflash. Will keep in mind to shrink it down. ;-)
Hello, samurairenegade!
Thanks for your interest in our game. I sent you a personnal message. ;-)
Yeah, Third Person would be better (in some ways), but it requires a lot more work (especially the amount of animations), and changing to FP solved many of our issues. :)
Cheers!
Thank you soooo much! We're doing our very best to make this game an excellent experience.
No outside help, we're doing this ourselves, except for some vegetation models that we've bought. :)
Thank you! :)
The main character is indeed a bit casual. I might improve that later, but for now, she's quite good. ;-)
Very sorry to hear you're having problems to get the latest info! Hope everything is solved now?
Yep, we defo could use a Facebook page. I don't have FB, but Roland does. :)
Soon we'll have a new great update!
We will do our very best to keep this level of quality, and ameliorate on it as much as possible! ;-)
Thanks for your great comment, simplysh! Much appreciated! :)
Yeah, there was a blurred strip at the bottom (caused by some parameter in the DOF shader settings). I made it less obvious now. ;-)
About your fog suggestion, we already use fog, but the fog intensity and range (and other settings) are dependent on the weather and seasons system we have in the game. We also use particles for mist/fog, which is also handled by the weather/seasons system.
The day/night/weather system can handle rain, mist/fog, snow, thunder (storm), etc...:)
Keep those suggestions coming! Thanks! ;-)
Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)
ChrisVW
Chris joined
I'm a 3D artist/game developer, creating 2D/3D art and music/sounds for games, using a variety of software, such as 3D Coat, Zbrush 4R7, Kontakt, Vue 2015, UU3D Pro, Paintshop Photo Pro X7, CorelDraw, iClone Pro, Blender, Truespace, FL Studio 12, Audacity, The Gimp, and a few other programs. In my spare time i also create music using music software and my electric guitar. Played keyboards and drums at a younger age. Mostly playing heavy metal, but also various other genres (ambient, electronic, horror, orchestral, house, etc...). When i have the time, i create game art or music for other game developers, and i'm also working on creating asset packs.