In 2006 James was contacted and hired to work on Ascaron's Sacred 2: Fallen Angel as "secret weapon/fire-fighter" meaning a lot of cleaning and recycling of externally created assets and animations as well as prototyping with new technologies. After the company had to shut down he worked as a Freelancer on a couple of kids games and browser games. Until he was hired by Travian Games in Munich to work on a promising title that got cancelled 2 years later. James left Travian to work for the company founder's new start-up: Wailua Games. Sadly the new project didn't last long and then... James finally decided to make his own video games.
Last week I've uploaded my first public demo of ENYO Arcade. My first fully self made 2D Action Trip still in development. The demo takes you through...
2d action platformer demo: enyo arcade
Here is a little video I made for you to enjoy! I hope you like it!
enyo arcade - teaser 02
Finally a fresh little video to prove that I am still alive and to tease you a bit. I hope to catch a little more attention. So I made some music to set...
new enyo arade teaser distortion!
Yey, I made a little time lapse of my current (crappy) workflow that I use to implement an enemy into my game. And I made a minimal OP-1 Track for it...
timelapse workflow
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