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Post news Report RSS DevLog #2 – Qori – Moodboards and history behind

In this vlog we will give a look at the moodboards for the design of the characters and environment where the game will be developed.

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Introduction

Welcome back! In this second article we will show you the process we took for the design and artistic creation of "Qori”


Environment

For "Qori" as we saw in the first article we decided to work with dark and closed areas such as Gothic monasteries and catacombs, as we want to convey a dark and mysterious atmosphere.

These were the moodboards that we will take in mind for the creation of our playground and also place where the enemies and intrinsic puzzles will appear that will make the task a little more difficult than normal.

Moodboards


Moodboards

Image 1,2: Environment Moodboards



Enemies

Azeman

Dark creature changes shapes, being able to take the form of a person and a bat, usually blind but her thirst for blood guides her to those who invade her territory.
It is said that they are lurking around the catacombs of the place and whoever enters their territory runs the risk of not leaving once they have entered.

Moodboards

Image 3: Azeman Moodboard


Bakru

Elusive and laughing little creatures that when they get angry attack from afar with spears at their targets

The cause of all the disaster that happened in “Qori” and by which we unraveled in this dark mission to recover the bowl of abundance.

Moodboards


Moodboards

Image 4,5: Bakru Moodboards


Diablo Huma

Protector and caretaker of the village of 'Qori', el significado de su nombre es cabeza de diablo, always accompanied by his double-faced mask and his whip, he must be in charge of recovering the bowl of abundance, which was stolen.

Diablo Huma Moodboard

Image 6: Diablo Huma Moodboard



That's all for today, see you next time to talk in a better way about designs and art evolution for “Qori”.

Acheron Studio


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